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https://github.com/Zelda64Recomp/Zelda64Recomp
synced 2026-09-07 11:46:12 -04:00
Patched lens/telescope effect to not stretch in widescreen, fixed incorrect trigger icons in UI.
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+2
-2
@@ -620,9 +620,9 @@ std::string controller_axis_to_string(int axis) {
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case SDL_GameControllerAxis::SDL_CONTROLLER_AXIS_RIGHTY:
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return positive ? "\u21C3" : "\u21BF";
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case SDL_GameControllerAxis::SDL_CONTROLLER_AXIS_TRIGGERLEFT:
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return positive ? "\u219A" : "\u21DC";
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return positive ? "\u2196" : "\u21DC";
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case SDL_GameControllerAxis::SDL_CONTROLLER_AXIS_TRIGGERRIGHT:
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return positive ? "\u219B" : "\u21DD";
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return positive ? "\u2197" : "\u21DD";
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default:
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return "Axis " + std::to_string(actual_axis) + (positive ? '+' : '-');
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}
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@@ -60,7 +60,7 @@ extern "C" void recomp_get_aspect_ratio(uint8_t* rdram, recomp_context* ctx) {
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_return(ctx, original);
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return;
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case RT64::UserConfiguration::AspectRatio::Expand:
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_return(ctx, static_cast<float>(width) / height);
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_return(ctx, std::max(static_cast<float>(width) / height, original));
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return;
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}
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}
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