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https://github.com/Zelda64Recomp/Zelda64Recomp
synced 2026-06-05 19:28:36 -04:00
Patched lens/telescope effect to not stretch in widescreen, fixed incorrect trigger icons in UI.
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@@ -60,7 +60,7 @@ extern "C" void recomp_get_aspect_ratio(uint8_t* rdram, recomp_context* ctx) {
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_return(ctx, original);
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return;
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case RT64::UserConfiguration::AspectRatio::Expand:
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_return(ctx, static_cast<float>(width) / height);
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_return(ctx, std::max(static_cast<float>(width) / height, original));
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return;
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}
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}
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