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https://github.com/Zelda64Recomp/Zelda64Recomp
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Migrate to N64ModernRuntime (#354)
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#ifndef __ZELDA_DEBUG_H__
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#define __ZELDA_DEBUG_H__
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#include <vector>
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#include <string>
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namespace zelda64 {
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struct SceneWarps {
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int index;
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std::string name;
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std::vector<std::string> entrances;
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};
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struct AreaWarps {
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std::string name;
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std::vector<SceneWarps> scenes;
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};
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extern std::vector<AreaWarps> game_warps;
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void do_warp(int area, int scene, int entrance);
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void set_time(uint8_t day, uint8_t hour, uint8_t minute);
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}
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#endif
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