Migrate to N64ModernRuntime (#354)

This commit is contained in:
David Chavez
2024-06-05 01:12:43 +02:00
committed by GitHub
parent 6e9ee3498b
commit bec699f0bd
72 changed files with 513 additions and 9741 deletions
+1 -1
View File
@@ -6,7 +6,7 @@
using ColourMap = Rml::UnorderedMap<Rml::String, Rml::Colourb>;
namespace recomp {
namespace recompui {
class PropertyParserColorHack : public Rml::PropertyParser {
public:
PropertyParserColorHack();
+73 -73
View File
@@ -1,13 +1,13 @@
#include "recomp_ui.h"
#include "recomp_input.h"
#include "recomp_sound.h"
#include "recomp_config.h"
#include "recomp_debug.h"
#include "zelda_sound.h"
#include "zelda_config.h"
#include "zelda_debug.h"
#include "promptfont.h"
#include "../../ultramodern/config.hpp"
#include "../../ultramodern/ultramodern.hpp"
#include "ultramodern/config.hpp"
#include "ultramodern/ultramodern.hpp"
#include "RmlUi/Core.h"
#include "rt64_layer.h"
#include "ultramodern/rt64_layer.hpp"
ultramodern::GraphicsConfig new_options;
Rml::DataModelHandle nav_help_model_handle;
@@ -16,9 +16,9 @@ Rml::DataModelHandle controls_model_handle;
Rml::DataModelHandle graphics_model_handle;
Rml::DataModelHandle sound_options_model_handle;
recomp::PromptContext prompt_context;
recompui::PromptContext prompt_context;
namespace recomp {
namespace recompui {
const std::unordered_map<ButtonVariant, std::string> button_variants {
{ButtonVariant::Primary, "primary"},
{ButtonVariant::Secondary, "secondary"},
@@ -164,7 +164,7 @@ static bool cont_active = true;
static recomp::InputDevice cur_device = recomp::InputDevice::Controller;
void recomp::finish_scanning_input(recomp::InputField scanned_field) {
recomp::set_input_binding(static_cast<recomp::GameInput>(scanned_input_index), scanned_binding_index, cur_device, scanned_field);
recomp::set_input_binding(static_cast<recomp::GameInput>(scanned_input_index), scanned_binding_index, cur_device, scanned_field);
scanned_input_index = -1;
scanned_binding_index = -1;
controls_model_handle.DirtyVariable("inputs");
@@ -173,7 +173,7 @@ void recomp::finish_scanning_input(recomp::InputField scanned_field) {
}
void recomp::cancel_scanning_input() {
recomp::stop_scanning_input();
recomp::stop_scanning_input();
scanned_input_index = -1;
scanned_binding_index = -1;
controls_model_handle.DirtyVariable("inputs");
@@ -198,13 +198,13 @@ void recomp::config_menu_set_cont_or_kb(bool cont_interacted) {
}
void close_config_menu_impl() {
recomp::save_config();
zelda64::save_config();
if (ultramodern::is_game_started()) {
recomp::set_current_menu(recomp::Menu::None);
recompui::set_current_menu(recompui::Menu::None);
}
else {
recomp::set_current_menu(recomp::Menu::Launcher);
recompui::set_current_menu(recompui::Menu::Launcher);
}
}
@@ -241,8 +241,8 @@ void close_config_menu() {
graphics_model_handle.DirtyAllVariables();
close_config_menu_impl();
},
recomp::ButtonVariant::Success,
recomp::ButtonVariant::Error,
recompui::ButtonVariant::Success,
recompui::ButtonVariant::Error,
true,
"config__close-menu-button"
);
@@ -252,7 +252,7 @@ void close_config_menu() {
close_config_menu_impl();
}
void recomp::open_quit_game_prompt() {
void zelda64::open_quit_game_prompt() {
prompt_context.open_prompt(
"Are you sure you want to quit?",
"Any progress since your last save will be lost.",
@@ -262,8 +262,8 @@ void recomp::open_quit_game_prompt() {
ultramodern::quit();
},
[]() {},
recomp::ButtonVariant::Error,
recomp::ButtonVariant::Tertiary,
recompui::ButtonVariant::Error,
recompui::ButtonVariant::Tertiary,
true,
"config__quit-game-button"
);
@@ -275,12 +275,12 @@ struct ControlOptionsContext {
int gyro_sensitivity; // 0 to 100
int mouse_sensitivity; // 0 to 100
int joystick_deadzone; // 0 to 100
recomp::TargetingMode targeting_mode;
zelda64::TargetingMode targeting_mode;
recomp::BackgroundInputMode background_input_mode;
recomp::AutosaveMode autosave_mode;
recomp::CameraInvertMode camera_invert_mode;
recomp::AnalogCamMode analog_cam_mode;
recomp::CameraInvertMode analog_camera_invert_mode;
zelda64::AutosaveMode autosave_mode;
zelda64::CameraInvertMode camera_invert_mode;
zelda64::AnalogCamMode analog_cam_mode;
zelda64::CameraInvertMode analog_camera_invert_mode;
};
ControlOptionsContext control_options_context;
@@ -329,11 +329,11 @@ void recomp::set_joystick_deadzone(int deadzone) {
}
}
recomp::TargetingMode recomp::get_targeting_mode() {
zelda64::TargetingMode zelda64::get_targeting_mode() {
return control_options_context.targeting_mode;
}
void recomp::set_targeting_mode(recomp::TargetingMode mode) {
void zelda64::set_targeting_mode(zelda64::TargetingMode mode) {
control_options_context.targeting_mode = mode;
if (general_model_handle) {
general_model_handle.DirtyVariable("targeting_mode");
@@ -357,44 +357,44 @@ void recomp::set_background_input_mode(recomp::BackgroundInputMode mode) {
);
}
recomp::AutosaveMode recomp::get_autosave_mode() {
zelda64::AutosaveMode zelda64::get_autosave_mode() {
return control_options_context.autosave_mode;
}
void recomp::set_autosave_mode(recomp::AutosaveMode mode) {
void zelda64::set_autosave_mode(zelda64::AutosaveMode mode) {
control_options_context.autosave_mode = mode;
if (general_model_handle) {
general_model_handle.DirtyVariable("autosave_mode");
}
}
recomp::CameraInvertMode recomp::get_camera_invert_mode() {
zelda64::CameraInvertMode zelda64::get_camera_invert_mode() {
return control_options_context.camera_invert_mode;
}
void recomp::set_camera_invert_mode(recomp::CameraInvertMode mode) {
void zelda64::set_camera_invert_mode(zelda64::CameraInvertMode mode) {
control_options_context.camera_invert_mode = mode;
if (general_model_handle) {
general_model_handle.DirtyVariable("camera_invert_mode");
}
}
recomp::AnalogCamMode recomp::get_analog_cam_mode() {
zelda64::AnalogCamMode zelda64::get_analog_cam_mode() {
return control_options_context.analog_cam_mode;
}
void recomp::set_analog_cam_mode(recomp::AnalogCamMode mode) {
void zelda64::set_analog_cam_mode(zelda64::AnalogCamMode mode) {
control_options_context.analog_cam_mode = mode;
if (general_model_handle) {
general_model_handle.DirtyVariable("analog_cam_mode");
}
}
recomp::CameraInvertMode recomp::get_analog_camera_invert_mode() {
zelda64::CameraInvertMode zelda64::get_analog_camera_invert_mode() {
return control_options_context.analog_camera_invert_mode;
}
void recomp::set_analog_camera_invert_mode(recomp::CameraInvertMode mode) {
void zelda64::set_analog_camera_invert_mode(zelda64::CameraInvertMode mode) {
control_options_context.analog_camera_invert_mode = mode;
if (general_model_handle) {
general_model_handle.DirtyVariable("analog_camera_invert_mode");
@@ -417,43 +417,43 @@ struct SoundOptionsContext {
SoundOptionsContext sound_options_context;
void recomp::reset_sound_settings() {
void zelda64::reset_sound_settings() {
sound_options_context.reset();
if (sound_options_model_handle) {
sound_options_model_handle.DirtyAllVariables();
}
}
void recomp::set_main_volume(int volume) {
void zelda64::set_main_volume(int volume) {
sound_options_context.main_volume.store(volume);
if (sound_options_model_handle) {
sound_options_model_handle.DirtyVariable("main_volume");
}
}
int recomp::get_main_volume() {
int zelda64::get_main_volume() {
return sound_options_context.main_volume.load();
}
void recomp::set_bgm_volume(int volume) {
void zelda64::set_bgm_volume(int volume) {
sound_options_context.bgm_volume.store(volume);
if (sound_options_model_handle) {
sound_options_model_handle.DirtyVariable("bgm_volume");
}
}
int recomp::get_bgm_volume() {
int zelda64::get_bgm_volume() {
return sound_options_context.bgm_volume.load();
}
void recomp::set_low_health_beeps_enabled(bool enabled) {
void zelda64::set_low_health_beeps_enabled(bool enabled) {
sound_options_context.low_health_beeps_enabled.store((int)enabled);
if (sound_options_model_handle) {
sound_options_model_handle.DirtyVariable("low_health_beeps_enabled");
}
}
bool recomp::get_low_health_beeps_enabled() {
bool zelda64::get_low_health_beeps_enabled() {
return (bool)sound_options_context.low_health_beeps_enabled.load();
}
@@ -471,7 +471,7 @@ struct DebugContext {
bool debug_enabled = false;
DebugContext() {
for (const auto& area : recomp::game_warps) {
for (const auto& area : zelda64::game_warps) {
area_names.emplace_back(area.name);
}
update_warp_names();
@@ -479,15 +479,15 @@ struct DebugContext {
void update_warp_names() {
scene_names.clear();
for (const auto& scene : recomp::game_warps[area_index].scenes) {
for (const auto& scene : zelda64::game_warps[area_index].scenes) {
scene_names.emplace_back(scene.name);
}
entrance_names = recomp::game_warps[area_index].scenes[scene_index].entrances;
entrance_names = zelda64::game_warps[area_index].scenes[scene_index].entrances;
}
};
void recomp::update_rml_display_refresh_rate() {
void recompui::update_rml_display_refresh_rate() {
static uint32_t lastRate = 0;
if (!graphics_model_handle) return;
@@ -500,7 +500,7 @@ void recomp::update_rml_display_refresh_rate() {
DebugContext debug_context;
class ConfigMenu : public recomp::MenuController {
class ConfigMenu : public recompui::MenuController {
public:
ConfigMenu() {
@@ -511,13 +511,13 @@ public:
Rml::ElementDocument* load_document(Rml::Context* context) override {
return context->LoadDocument("assets/config_menu.rml");
}
void register_events(recomp::UiEventListenerInstancer& listener) override {
recomp::register_event(listener, "apply_options",
void register_events(recompui::UiEventListenerInstancer& listener) override {
recompui::register_event(listener, "apply_options",
[](const std::string& param, Rml::Event& event) {
graphics_model_handle.DirtyVariable("options_changed");
apply_graphics_config();
});
recomp::register_event(listener, "config_keydown",
recompui::register_event(listener, "config_keydown",
[](const std::string& param, Rml::Event& event) {
if (!prompt_context.open && event.GetId() == Rml::EventId::Keydown) {
auto key = event.GetParameter<Rml::Input::KeyIdentifier>("key_identifier", Rml::Input::KeyIdentifier::KI_UNKNOWN);
@@ -533,23 +533,23 @@ public:
}
});
// This needs to be separate from `close_config_menu` so it ensures that the event is only on the target
recomp::register_event(listener, "close_config_menu_backdrop",
recompui::register_event(listener, "close_config_menu_backdrop",
[](const std::string& param, Rml::Event& event) {
if (event.GetPhase() == Rml::EventPhase::Target) {
close_config_menu();
}
});
recomp::register_event(listener, "close_config_menu",
recompui::register_event(listener, "close_config_menu",
[](const std::string& param, Rml::Event& event) {
close_config_menu();
});
recomp::register_event(listener, "open_quit_game_prompt",
recompui::register_event(listener, "open_quit_game_prompt",
[](const std::string& param, Rml::Event& event) {
recomp::open_quit_game_prompt();
zelda64::open_quit_game_prompt();
});
recomp::register_event(listener, "toggle_input_device",
recompui::register_event(listener, "toggle_input_device",
[](const std::string& param, Rml::Event& event) {
cur_device = cur_device == recomp::InputDevice::Controller
? recomp::InputDevice::Keyboard
@@ -558,7 +558,7 @@ public:
controls_model_handle.DirtyVariable("inputs");
});
recomp::register_event(listener, "area_index_changed",
recompui::register_event(listener, "area_index_changed",
[](const std::string& param, Rml::Event& event) {
debug_context.area_index = event.GetParameter<int>("value", 0);
debug_context.scene_index = 0;
@@ -570,7 +570,7 @@ public:
debug_context.model_handle.DirtyVariable("entrance_names");
});
recomp::register_event(listener, "scene_index_changed",
recompui::register_event(listener, "scene_index_changed",
[](const std::string& param, Rml::Event& event) {
debug_context.scene_index = event.GetParameter<int>("value", 0);
debug_context.entrance_index = 0;
@@ -579,14 +579,14 @@ public:
debug_context.model_handle.DirtyVariable("entrance_names");
});
recomp::register_event(listener, "do_warp",
recompui::register_event(listener, "do_warp",
[](const std::string& param, Rml::Event& event) {
recomp::do_warp(debug_context.area_index, debug_context.scene_index, debug_context.entrance_index);
zelda64::do_warp(debug_context.area_index, debug_context.scene_index, debug_context.entrance_index);
});
recomp::register_event(listener, "set_time",
recompui::register_event(listener, "set_time",
[](const std::string& param, Rml::Event& event) {
recomp::set_time(debug_context.set_time_day, debug_context.set_time_hour, debug_context.set_time_minute);
zelda64::set_time(debug_context.set_time_day, debug_context.set_time_hour, debug_context.set_time_minute);
});
}
@@ -722,7 +722,7 @@ public:
[](Rml::DataModelHandle model_handle, Rml::Event& event, const Rml::VariantList& inputs) {
scanned_input_index = inputs.at(0).Get<size_t>();
scanned_binding_index = inputs.at(1).Get<size_t>();
recomp::start_scanning_input(cur_device);
recomp::start_scanning_input(cur_device);
model_handle.DirtyVariable("active_binding_input");
model_handle.DirtyVariable("active_binding_slot");
});
@@ -730,18 +730,18 @@ public:
constructor.BindEventCallback("reset_input_bindings_to_defaults",
[](Rml::DataModelHandle model_handle, Rml::Event& event, const Rml::VariantList& inputs) {
if (cur_device == recomp::InputDevice::Controller) {
recomp::reset_cont_input_bindings();
zelda64::reset_cont_input_bindings();
} else {
recomp::reset_kb_input_bindings();
zelda64::reset_kb_input_bindings();
}
model_handle.DirtyAllVariables();
});
constructor.BindEventCallback("clear_input_bindings",
[](Rml::DataModelHandle model_handle, Rml::Event& event, const Rml::VariantList& inputs) {
recomp::GameInput input = static_cast<recomp::GameInput>(inputs.at(0).Get<size_t>());
recomp::GameInput input = static_cast<recomp::GameInput>(inputs.at(0).Get<size_t>());
for (size_t binding_index = 0; binding_index < recomp::bindings_per_input; binding_index++) {
recomp::set_input_binding(input, binding_index, cur_device, recomp::InputField{});
recomp::set_input_binding(input, binding_index, cur_device, recomp::InputField{});
}
model_handle.DirtyVariable("inputs");
});
@@ -776,7 +776,7 @@ public:
virtual int Size(void* ptr) override { return recomp::bindings_per_input; }
virtual Rml::DataVariable Child(void* ptr, const Rml::DataAddressEntry& address) override {
recomp::GameInput input = static_cast<recomp::GameInput>((uintptr_t)ptr);
recomp::GameInput input = static_cast<recomp::GameInput>((uintptr_t)ptr);
return Rml::DataVariable{&input_field_definition_instance, &recomp::get_input_binding(input, address.index, cur_device)};
}
};
@@ -812,7 +812,7 @@ public:
return Rml::DataVariable(&binding_array_var_instance, nullptr);
}
else {
recomp::GameInput input = recomp::get_input_from_enum_name(address.name);
recomp::GameInput input = recomp::get_input_from_enum_name(address.name);
if (input != recomp::GameInput::COUNT) {
return Rml::DataVariable(&binding_container_var_instance, (void*)(uintptr_t)input);
}
@@ -966,14 +966,14 @@ public:
constructor.Bind("prompt__confirmLabel", &prompt_context.confirmLabel);
constructor.Bind("prompt__cancelLabel", &prompt_context.cancelLabel);
constructor.BindEventCallback("prompt__on_click", &recomp::PromptContext::on_click, &prompt_context);
constructor.BindEventCallback("prompt__on_click", &recompui::PromptContext::on_click, &prompt_context);
prompt_context.model_handle = constructor.GetModelHandle();
}
void make_bindings(Rml::Context* context) override {
// initially set cont state for ui help
recomp::config_menu_set_cont_or_kb(recomp::get_cont_active());
recomp::config_menu_set_cont_or_kb(recompui::get_cont_active());
make_nav_help_bindings(context);
make_general_bindings(context);
make_controls_bindings(context);
@@ -984,22 +984,22 @@ public:
}
};
std::unique_ptr<recomp::MenuController> recomp::create_config_menu() {
std::unique_ptr<recompui::MenuController> recompui::create_config_menu() {
return std::make_unique<ConfigMenu>();
}
bool recomp::get_debug_mode_enabled() {
bool zelda64::get_debug_mode_enabled() {
return debug_context.debug_enabled;
}
void recomp::set_debug_mode_enabled(bool enabled) {
void zelda64::set_debug_mode_enabled(bool enabled) {
debug_context.debug_enabled = enabled;
if (debug_context.model_handle) {
debug_context.model_handle.DirtyVariable("debug_enabled");
}
}
void recomp::update_supported_options() {
void recompui::update_supported_options() {
msaa2x_supported = ultramodern::RT64MaxMSAA() >= RT64::UserConfiguration::Antialiasing::MSAA2X;
msaa4x_supported = ultramodern::RT64MaxMSAA() >= RT64::UserConfiguration::Antialiasing::MSAA4X;
msaa8x_supported = ultramodern::RT64MaxMSAA() >= RT64::UserConfiguration::Antialiasing::MSAA8X;
@@ -1010,7 +1010,7 @@ void recomp::update_supported_options() {
graphics_model_handle.DirtyAllVariables();
}
void recomp::toggle_fullscreen() {
void recompui::toggle_fullscreen() {
new_options.wm_option = (new_options.wm_option == ultramodern::WindowMode::Windowed) ? ultramodern::WindowMode::Fullscreen : ultramodern::WindowMode::Windowed;
apply_graphics_config();
graphics_model_handle.DirtyVariable("wm_option");
+48 -46
View File
@@ -1,7 +1,7 @@
#include "recomp_ui.h"
#include "recomp_config.h"
#include "recomp_game.h"
#include "../../ultramodern/ultramodern.hpp"
#include "zelda_config.h"
#include "librecomp/game.hpp"
#include "ultramodern/ultramodern.hpp"
#include "RmlUi/Core.h"
#include "nfd.h"
#include <filesystem>
@@ -11,6 +11,8 @@ std::string version_number = "v1.1.1";
Rml::DataModelHandle model_handle;
bool mm_rom_valid = false;
extern std::vector<recomp::GameEntry> supported_games;
void select_rom() {
nfdnchar_t* native_path = nullptr;
nfdresult_t result = NFD_OpenDialogN(&native_path, nullptr, 0, nullptr);
@@ -21,39 +23,39 @@ void select_rom() {
NFD_FreePathN(native_path);
native_path = nullptr;
recomp::RomValidationError rom_error = recomp::select_rom(path, recomp::Game::MM);
switch (rom_error) {
case recomp::RomValidationError::Good:
mm_rom_valid = true;
model_handle.DirtyVariable("mm_rom_valid");
break;
case recomp::RomValidationError::FailedToOpen:
recomp::message_box("Failed to open ROM file.");
break;
case recomp::RomValidationError::NotARom:
recomp::message_box("This is not a valid ROM file.");
break;
case recomp::RomValidationError::IncorrectRom:
recomp::message_box("This ROM is not the correct game.");
break;
case recomp::RomValidationError::NotYet:
recomp::message_box("This game isn't supported yet.");
break;
case recomp::RomValidationError::IncorrectVersion:
recomp::message_box("This ROM is the correct game, but the wrong version.\nThis project requires the NTSC-U N64 version of the game.");
break;
case recomp::RomValidationError::OtherError:
recomp::message_box("An unknown error has occurred.");
break;
}
}
recomp::RomValidationError rom_error = recomp::select_rom(path, supported_games[0].game_id);
switch (rom_error) {
case recomp::RomValidationError::Good:
mm_rom_valid = true;
model_handle.DirtyVariable("mm_rom_valid");
break;
case recomp::RomValidationError::FailedToOpen:
recompui::message_box("Failed to open ROM file.");
break;
case recomp::RomValidationError::NotARom:
recompui::message_box("This is not a valid ROM file.");
break;
case recomp::RomValidationError::IncorrectRom:
recompui::message_box("This ROM is not the correct game.");
break;
case recomp::RomValidationError::NotYet:
recompui::message_box("This game isn't supported yet.");
break;
case recomp::RomValidationError::IncorrectVersion:
recompui::message_box(
"This ROM is the correct game, but the wrong version.\nThis project requires the NTSC-U N64 version of the game.");
break;
case recomp::RomValidationError::OtherError:
recompui::message_box("An unknown error has occurred.");
break;
}
}
}
class LauncherMenu : public recomp::MenuController {
class LauncherMenu : public recompui::MenuController {
public:
LauncherMenu() {
mm_rom_valid = recomp::is_rom_valid(recomp::Game::MM);
mm_rom_valid = recomp::is_rom_valid(supported_games[0].game_id);
}
~LauncherMenu() override {
@@ -61,37 +63,37 @@ public:
Rml::ElementDocument* load_document(Rml::Context* context) override {
return context->LoadDocument("assets/launcher.rml");
}
void register_events(recomp::UiEventListenerInstancer& listener) override {
recomp::register_event(listener, "select_rom",
void register_events(recompui::UiEventListenerInstancer& listener) override {
recompui::register_event(listener, "select_rom",
[](const std::string& param, Rml::Event& event) {
select_rom();
}
);
recomp::register_event(listener, "rom_selected",
recompui::register_event(listener, "rom_selected",
[](const std::string& param, Rml::Event& event) {
mm_rom_valid = true;
model_handle.DirtyVariable("mm_rom_valid");
}
);
recomp::register_event(listener, "start_game",
recompui::register_event(listener, "start_game",
[](const std::string& param, Rml::Event& event) {
recomp::start_game(recomp::Game::MM);
recomp::set_current_menu(recomp::Menu::None);
recomp::start_game(supported_games[0].game_id);
recompui::set_current_menu(recompui::Menu::None);
}
);
recomp::register_event(listener, "open_controls",
recompui::register_event(listener, "open_controls",
[](const std::string& param, Rml::Event& event) {
recomp::set_current_menu(recomp::Menu::Config);
recomp::set_config_submenu(recomp::ConfigSubmenu::Controls);
recompui::set_current_menu(recompui::Menu::Config);
recompui::set_config_submenu(recompui::ConfigSubmenu::Controls);
}
);
recomp::register_event(listener, "open_settings",
recompui::register_event(listener, "open_settings",
[](const std::string& param, Rml::Event& event) {
recomp::set_current_menu(recomp::Menu::Config);
recomp::set_config_submenu(recomp::ConfigSubmenu::General);
recompui::set_current_menu(recompui::Menu::Config);
recompui::set_config_submenu(recompui::ConfigSubmenu::General);
}
);
recomp::register_event(listener, "exit_game",
recompui::register_event(listener, "exit_game",
[](const std::string& param, Rml::Event& event) {
ultramodern::quit();
}
@@ -107,6 +109,6 @@ public:
}
};
std::unique_ptr<recomp::MenuController> recomp::create_launcher_menu() {
std::unique_ptr<recompui::MenuController> recompui::create_launcher_menu() {
return std::make_unique<LauncherMenu>();
}
+55 -50
View File
@@ -4,16 +4,22 @@
#include <fstream>
#include <filesystem>
#ifdef _WIN32
#include <SDL_video.h>
#else
#include <SDL2/SDL_video.h>
#endif
#include "recomp_ui.h"
#include "recomp_input.h"
#include "recomp_game.h"
#include "recomp_config.h"
#include "librecomp/game.hpp"
#include "zelda_config.h"
#include "ui_rml_hacks.hpp"
#include "concurrentqueue.h"
#include "rt64_layer.h"
#include "ultramodern/rt64_layer.hpp"
#include "rt64_render_hooks.h"
#include "rt64_render_interface_builders.h"
@@ -718,7 +724,7 @@ Rml::Element* get_target(Rml::ElementDocument* document, Rml::Element* element)
return element;
}
namespace recomp {
namespace recompui {
class UiEventListener : public Rml::EventListener {
event_handler_t* handler_;
Rml::String param_;
@@ -759,7 +765,7 @@ namespace recomp {
};
}
void recomp::register_event(UiEventListenerInstancer& listener, const std::string& name, event_handler_t* handler) {
void recompui::register_event(UiEventListenerInstancer& listener, const std::string& name, event_handler_t* handler) {
listener.register_event(name, handler);
}
@@ -779,8 +785,8 @@ Rml::Element* find_autofocus_element(Rml::Element* start) {
struct UIContext {
struct UIRenderContext render;
class {
std::unordered_map<recomp::Menu, std::unique_ptr<recomp::MenuController>> menus;
std::unordered_map<recomp::Menu, Rml::ElementDocument*> documents;
std::unordered_map<recompui::Menu, std::unique_ptr<recompui::MenuController>> menus;
std::unordered_map<recompui::Menu, Rml::ElementDocument*> documents;
Rml::ElementDocument* current_document;
Rml::Element* prev_focused;
bool mouse_is_active_changed = false;
@@ -794,13 +800,13 @@ struct UIContext {
std::unique_ptr<SystemInterface_SDL> system_interface;
std::unique_ptr<RmlRenderInterface_RT64> render_interface;
Rml::Context* context;
recomp::UiEventListenerInstancer event_listener_instancer;
recompui::UiEventListenerInstancer event_listener_instancer;
void unload() {
render_interface.reset();
}
void swap_document(recomp::Menu menu) {
void swap_document(recompui::Menu menu) {
if (current_document != nullptr) {
Rml::Element* window_el = current_document->GetElementById("window");
if (window_el != nullptr) {
@@ -831,7 +837,7 @@ struct UIContext {
mouse_is_active_initialized = false;
}
void swap_config_menu(recomp::ConfigSubmenu submenu) {
void swap_config_menu(recompui::ConfigSubmenu submenu) {
if (current_document != nullptr) {
Rml::Element* config_tabset_base = current_document->GetElementById("config_tabset");
if (config_tabset_base != nullptr) {
@@ -911,7 +917,7 @@ struct UIContext {
}
if (mouse_is_active_initialized) {
recomp::set_cursor_visible(mouse_is_active);
recompui::set_cursor_visible(mouse_is_active);
}
if (current_document == nullptr) {
@@ -939,7 +945,6 @@ struct UIContext {
if (cont_is_active || non_mouse_interacted) {
if (non_mouse_interacted) {
auto focusedEl = current_document->GetFocusLeafNode();
Rml::Variant* ti = focusedEl == nullptr ? nullptr : focusedEl->GetAttribute("tab-index");
if (focusedEl == nullptr || RecompRml::CanFocusElement(focusedEl) != RecompRml::CanFocus::Yes) {
Rml::Element* element = find_autofocus_element(current_document);
if (element != nullptr) {
@@ -981,14 +986,14 @@ struct UIContext {
}
}
void add_menu(recomp::Menu menu, std::unique_ptr<recomp::MenuController>&& controller) {
void add_menu(recompui::Menu menu, std::unique_ptr<recompui::MenuController>&& controller) {
menus.emplace(menu, std::move(controller));
}
void update_config_menu_loop(bool menu_changed) {
static int prevTab = -1;
if (menu_changed) prevTab = -1;
recomp::update_rml_display_refresh_rate();
recompui::update_rml_display_refresh_rate();
Rml::ElementTabSet *tabset = (Rml::ElementTabSet *)current_document->GetElementById("config_tabset");
if (tabset == nullptr) return;
@@ -1022,7 +1027,7 @@ struct UIContext {
void update_prompt_loop(void) {
static bool wasShowingPrompt = false;
recomp::PromptContext *ctx = recomp::get_prompt_context();
recompui::PromptContext *ctx = recompui::get_prompt_context();
if (!ctx->open && wasShowingPrompt) {
Rml::Element* focused = current_document->GetFocusLeafNode();
if (focused) focused->Blur();
@@ -1088,8 +1093,8 @@ struct UIContext {
Rml::Element *confirmButton = current_document->GetElementById("prompt__confirm-button");
Rml::Element *cancelButton = current_document->GetElementById("prompt__cancel-button");
if (confirmButton != nullptr) confirmButton->SetClassNames("button button--" + recomp::button_variants.at(ctx->confirmVariant));
if (cancelButton != nullptr) cancelButton->SetClassNames( "button button--" + recomp::button_variants.at(ctx->cancelVariant));
if (confirmButton != nullptr) confirmButton->SetClassNames("button button--" + recompui::button_variants.at(ctx->confirmVariant));
if (cancelButton != nullptr) cancelButton->SetClassNames( "button button--" + recompui::button_variants.at(ctx->cancelVariant));
}
} rml;
};
@@ -1100,7 +1105,7 @@ std::mutex ui_context_mutex{};
// TODO make this not be global
extern SDL_Window* window;
void recomp::get_window_size(int& width, int& height) {
void recompui::get_window_size(int& width, int& height) {
SDL_GetWindowSizeInPixels(window, &width, &height);
}
@@ -1110,8 +1115,8 @@ void init_hook(RT64::RenderInterface* interface, RT64::RenderDevice* device) {
#endif
ui_context = std::make_unique<UIContext>();
ui_context->rml.add_menu(recomp::Menu::Config, recomp::create_config_menu());
ui_context->rml.add_menu(recomp::Menu::Launcher, recomp::create_launcher_menu());
ui_context->rml.add_menu(recompui::Menu::Config, recompui::create_config_menu());
ui_context->rml.add_menu(recompui::Menu::Launcher, recompui::create_launcher_menu());
ui_context->render.interface = interface;
ui_context->render.device = device;
@@ -1129,7 +1134,7 @@ void init_hook(RT64::RenderInterface* interface, RT64::RenderDevice* device) {
Rml::Initialise();
// Apply the hack to replace RmlUi's default color parser with one that conforms to HTML5 alpha parsing for SASS compatibility
recomp::apply_color_hack();
recompui::apply_color_hack();
int width, height;
SDL_GetWindowSizeInPixels(window, &width, &height);
@@ -1167,16 +1172,16 @@ void init_hook(RT64::RenderInterface* interface, RT64::RenderDevice* device) {
moodycamel::ConcurrentQueue<SDL_Event> ui_event_queue{};
void recomp::queue_event(const SDL_Event& event) {
void recompui::queue_event(const SDL_Event& event) {
ui_event_queue.enqueue(event);
}
bool recomp::try_deque_event(SDL_Event& out) {
bool recompui::try_deque_event(SDL_Event& out) {
return ui_event_queue.try_dequeue(out);
}
std::atomic<recomp::Menu> open_menu = recomp::Menu::Launcher;
std::atomic<recomp::ConfigSubmenu> open_config_submenu = recomp::ConfigSubmenu::Count;
std::atomic<recompui::Menu> open_menu = recompui::Menu::Launcher;
std::atomic<recompui::ConfigSubmenu> open_config_submenu = recompui::ConfigSubmenu::Count;
int cont_button_to_key(SDL_ControllerButtonEvent& button) {
switch (button.button) {
@@ -1236,15 +1241,15 @@ void apply_background_input_mode() {
last_input_mode = cur_input_mode;
}
bool recomp::get_cont_active() {
bool recompui::get_cont_active() {
return ui_context->rml.cont_is_active;
}
void recomp::set_cont_active(bool active) {
void recompui::set_cont_active(bool active) {
ui_context->rml.cont_is_active = active;
}
void recomp::activate_mouse() {
void recompui::activate_mouse() {
ui_context->rml.update_primary_input(true, false);
ui_context->rml.update_focus(true, false);
}
@@ -1267,12 +1272,12 @@ void draw_hook(RT64::RenderCommandList* command_list, RT64::RenderFramebuffer* s
bool reload_sheets = is_reload_held && !was_reload_held;
was_reload_held = is_reload_held;
static recomp::Menu prev_menu = recomp::Menu::None;
recomp::Menu cur_menu = open_menu.load();
static recompui::Menu prev_menu = recompui::Menu::None;
recompui::Menu cur_menu = open_menu.load();
if (reload_sheets) {
ui_context->rml.load_documents();
prev_menu = recomp::Menu::None;
prev_menu = recompui::Menu::None;
}
bool menu_changed = cur_menu != prev_menu;
@@ -1280,10 +1285,10 @@ void draw_hook(RT64::RenderCommandList* command_list, RT64::RenderFramebuffer* s
ui_context->rml.swap_document(cur_menu);
}
recomp::ConfigSubmenu config_submenu = open_config_submenu.load();
if (config_submenu != recomp::ConfigSubmenu::Count) {
recompui::ConfigSubmenu config_submenu = open_config_submenu.load();
if (config_submenu != recompui::ConfigSubmenu::Count) {
ui_context->rml.swap_config_menu(config_submenu);
open_config_submenu.store(recomp::ConfigSubmenu::Count);
open_config_submenu.store(recompui::ConfigSubmenu::Count);
}
prev_menu = cur_menu;
@@ -1296,15 +1301,15 @@ void draw_hook(RT64::RenderCommandList* command_list, RT64::RenderFramebuffer* s
bool cont_interacted = false;
bool kb_interacted = false;
if (cur_menu == recomp::Menu::Config) {
if (cur_menu == recompui::Menu::Config) {
ui_context->rml.update_config_menu_loop(menu_changed);
}
if (cur_menu != recomp::Menu::None) {
if (cur_menu != recompui::Menu::None) {
ui_context->rml.update_prompt_loop();
}
while (recomp::try_deque_event(cur_event)) {
bool menu_is_open = cur_menu != recomp::Menu::None;
while (recompui::try_deque_event(cur_event)) {
bool menu_is_open = cur_menu != recompui::Menu::None;
if (!recomp::all_input_disabled()) {
// Implement some additional behavior for specific events on top of what RmlUi normally does with them.
@@ -1323,7 +1328,7 @@ void draw_hook(RT64::RenderCommandList* command_list, RT64::RenderFramebuffer* s
last_mouse_pos[1] = cur_event.motion.y;
// if controller is the primary input, don't use mouse movement to allow cursor to reactivate
if (recomp::get_cont_active()) {
if (recompui::get_cont_active()) {
break;
}
}
@@ -1401,15 +1406,15 @@ void draw_hook(RT64::RenderCommandList* command_list, RT64::RenderFramebuffer* s
}
if (open_config) {
cur_menu = recomp::Menu::Config;
open_menu.store(recomp::Menu::Config);
cur_menu = recompui::Menu::Config;
open_menu.store(recompui::Menu::Config);
ui_context->rml.swap_document(cur_menu);
}
}
} // end dequeue event loop
if (cont_interacted || kb_interacted || mouse_clicked) {
recomp::set_cont_active(cont_interacted);
recompui::set_cont_active(cont_interacted);
}
recomp::config_menu_set_cont_or_kb(ui_context->rml.cont_is_active);
@@ -1421,7 +1426,7 @@ void draw_hook(RT64::RenderCommandList* command_list, RT64::RenderFramebuffer* s
ui_context->rml.update_primary_input(mouse_moved, non_mouse_interacted);
ui_context->rml.update_focus(mouse_moved, non_mouse_interacted);
if (cur_menu != recomp::Menu::None) {
if (cur_menu != recompui::Menu::None) {
int width = swap_chain_framebuffer->getWidth();
int height = swap_chain_framebuffer->getHeight();
@@ -1457,25 +1462,25 @@ void set_rt64_hooks() {
RT64::SetRenderHooks(init_hook, draw_hook, deinit_hook);
}
void recomp::set_current_menu(Menu menu) {
void recompui::set_current_menu(Menu menu) {
open_menu.store(menu);
if (menu == recomp::Menu::None) {
if (menu == recompui::Menu::None) {
ui_context->rml.system_interface->SetMouseCursor("arrow");
}
}
void recomp::set_config_submenu(recomp::ConfigSubmenu submenu) {
void recompui::set_config_submenu(recompui::ConfigSubmenu submenu) {
open_config_submenu.store(submenu);
}
void recomp::destroy_ui() {
void recompui::destroy_ui() {
}
recomp::Menu recomp::get_current_menu() {
recompui::Menu recompui::get_current_menu() {
return open_menu.load();
}
void recomp::message_box(const char* msg) {
SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, recomp::program_name.data(), msg, nullptr);
void recompui::message_box(const char* msg) {
SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, zelda64::program_name.data(), msg, nullptr);
printf("[ERROR] %s\n", msg);
}