mirror of
https://github.com/Zelda64Recomp/Zelda64Recomp
synced 2026-05-29 08:43:11 -04:00
Migrate to N64ModernRuntime (#354)
This commit is contained in:
+73
-73
@@ -1,13 +1,13 @@
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#include "recomp_ui.h"
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#include "recomp_input.h"
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#include "recomp_sound.h"
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#include "recomp_config.h"
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#include "recomp_debug.h"
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#include "zelda_sound.h"
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#include "zelda_config.h"
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#include "zelda_debug.h"
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#include "promptfont.h"
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#include "../../ultramodern/config.hpp"
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#include "../../ultramodern/ultramodern.hpp"
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#include "ultramodern/config.hpp"
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#include "ultramodern/ultramodern.hpp"
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#include "RmlUi/Core.h"
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#include "rt64_layer.h"
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#include "ultramodern/rt64_layer.hpp"
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ultramodern::GraphicsConfig new_options;
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Rml::DataModelHandle nav_help_model_handle;
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@@ -16,9 +16,9 @@ Rml::DataModelHandle controls_model_handle;
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Rml::DataModelHandle graphics_model_handle;
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Rml::DataModelHandle sound_options_model_handle;
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recomp::PromptContext prompt_context;
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recompui::PromptContext prompt_context;
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namespace recomp {
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namespace recompui {
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const std::unordered_map<ButtonVariant, std::string> button_variants {
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{ButtonVariant::Primary, "primary"},
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{ButtonVariant::Secondary, "secondary"},
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@@ -164,7 +164,7 @@ static bool cont_active = true;
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static recomp::InputDevice cur_device = recomp::InputDevice::Controller;
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void recomp::finish_scanning_input(recomp::InputField scanned_field) {
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recomp::set_input_binding(static_cast<recomp::GameInput>(scanned_input_index), scanned_binding_index, cur_device, scanned_field);
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recomp::set_input_binding(static_cast<recomp::GameInput>(scanned_input_index), scanned_binding_index, cur_device, scanned_field);
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scanned_input_index = -1;
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scanned_binding_index = -1;
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controls_model_handle.DirtyVariable("inputs");
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@@ -173,7 +173,7 @@ void recomp::finish_scanning_input(recomp::InputField scanned_field) {
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}
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void recomp::cancel_scanning_input() {
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recomp::stop_scanning_input();
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recomp::stop_scanning_input();
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scanned_input_index = -1;
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scanned_binding_index = -1;
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controls_model_handle.DirtyVariable("inputs");
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@@ -198,13 +198,13 @@ void recomp::config_menu_set_cont_or_kb(bool cont_interacted) {
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}
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void close_config_menu_impl() {
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recomp::save_config();
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zelda64::save_config();
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if (ultramodern::is_game_started()) {
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recomp::set_current_menu(recomp::Menu::None);
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recompui::set_current_menu(recompui::Menu::None);
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}
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else {
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recomp::set_current_menu(recomp::Menu::Launcher);
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recompui::set_current_menu(recompui::Menu::Launcher);
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}
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}
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@@ -241,8 +241,8 @@ void close_config_menu() {
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graphics_model_handle.DirtyAllVariables();
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close_config_menu_impl();
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},
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recomp::ButtonVariant::Success,
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recomp::ButtonVariant::Error,
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recompui::ButtonVariant::Success,
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recompui::ButtonVariant::Error,
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true,
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"config__close-menu-button"
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);
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@@ -252,7 +252,7 @@ void close_config_menu() {
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close_config_menu_impl();
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}
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void recomp::open_quit_game_prompt() {
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void zelda64::open_quit_game_prompt() {
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prompt_context.open_prompt(
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"Are you sure you want to quit?",
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"Any progress since your last save will be lost.",
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@@ -262,8 +262,8 @@ void recomp::open_quit_game_prompt() {
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ultramodern::quit();
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},
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[]() {},
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recomp::ButtonVariant::Error,
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recomp::ButtonVariant::Tertiary,
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recompui::ButtonVariant::Error,
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recompui::ButtonVariant::Tertiary,
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true,
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"config__quit-game-button"
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);
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@@ -275,12 +275,12 @@ struct ControlOptionsContext {
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int gyro_sensitivity; // 0 to 100
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int mouse_sensitivity; // 0 to 100
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int joystick_deadzone; // 0 to 100
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recomp::TargetingMode targeting_mode;
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zelda64::TargetingMode targeting_mode;
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recomp::BackgroundInputMode background_input_mode;
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recomp::AutosaveMode autosave_mode;
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recomp::CameraInvertMode camera_invert_mode;
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recomp::AnalogCamMode analog_cam_mode;
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recomp::CameraInvertMode analog_camera_invert_mode;
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zelda64::AutosaveMode autosave_mode;
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zelda64::CameraInvertMode camera_invert_mode;
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zelda64::AnalogCamMode analog_cam_mode;
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zelda64::CameraInvertMode analog_camera_invert_mode;
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};
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ControlOptionsContext control_options_context;
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@@ -329,11 +329,11 @@ void recomp::set_joystick_deadzone(int deadzone) {
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}
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}
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recomp::TargetingMode recomp::get_targeting_mode() {
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zelda64::TargetingMode zelda64::get_targeting_mode() {
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return control_options_context.targeting_mode;
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}
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void recomp::set_targeting_mode(recomp::TargetingMode mode) {
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void zelda64::set_targeting_mode(zelda64::TargetingMode mode) {
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control_options_context.targeting_mode = mode;
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if (general_model_handle) {
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general_model_handle.DirtyVariable("targeting_mode");
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@@ -357,44 +357,44 @@ void recomp::set_background_input_mode(recomp::BackgroundInputMode mode) {
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);
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}
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recomp::AutosaveMode recomp::get_autosave_mode() {
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zelda64::AutosaveMode zelda64::get_autosave_mode() {
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return control_options_context.autosave_mode;
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}
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void recomp::set_autosave_mode(recomp::AutosaveMode mode) {
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void zelda64::set_autosave_mode(zelda64::AutosaveMode mode) {
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control_options_context.autosave_mode = mode;
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if (general_model_handle) {
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general_model_handle.DirtyVariable("autosave_mode");
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}
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}
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recomp::CameraInvertMode recomp::get_camera_invert_mode() {
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zelda64::CameraInvertMode zelda64::get_camera_invert_mode() {
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return control_options_context.camera_invert_mode;
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}
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void recomp::set_camera_invert_mode(recomp::CameraInvertMode mode) {
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void zelda64::set_camera_invert_mode(zelda64::CameraInvertMode mode) {
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control_options_context.camera_invert_mode = mode;
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if (general_model_handle) {
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general_model_handle.DirtyVariable("camera_invert_mode");
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}
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}
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recomp::AnalogCamMode recomp::get_analog_cam_mode() {
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zelda64::AnalogCamMode zelda64::get_analog_cam_mode() {
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return control_options_context.analog_cam_mode;
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}
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void recomp::set_analog_cam_mode(recomp::AnalogCamMode mode) {
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void zelda64::set_analog_cam_mode(zelda64::AnalogCamMode mode) {
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control_options_context.analog_cam_mode = mode;
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if (general_model_handle) {
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general_model_handle.DirtyVariable("analog_cam_mode");
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}
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}
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recomp::CameraInvertMode recomp::get_analog_camera_invert_mode() {
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zelda64::CameraInvertMode zelda64::get_analog_camera_invert_mode() {
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return control_options_context.analog_camera_invert_mode;
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}
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void recomp::set_analog_camera_invert_mode(recomp::CameraInvertMode mode) {
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void zelda64::set_analog_camera_invert_mode(zelda64::CameraInvertMode mode) {
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control_options_context.analog_camera_invert_mode = mode;
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if (general_model_handle) {
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general_model_handle.DirtyVariable("analog_camera_invert_mode");
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@@ -417,43 +417,43 @@ struct SoundOptionsContext {
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SoundOptionsContext sound_options_context;
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void recomp::reset_sound_settings() {
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void zelda64::reset_sound_settings() {
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sound_options_context.reset();
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if (sound_options_model_handle) {
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sound_options_model_handle.DirtyAllVariables();
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}
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}
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void recomp::set_main_volume(int volume) {
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void zelda64::set_main_volume(int volume) {
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sound_options_context.main_volume.store(volume);
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if (sound_options_model_handle) {
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sound_options_model_handle.DirtyVariable("main_volume");
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}
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}
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int recomp::get_main_volume() {
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int zelda64::get_main_volume() {
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return sound_options_context.main_volume.load();
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}
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void recomp::set_bgm_volume(int volume) {
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void zelda64::set_bgm_volume(int volume) {
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sound_options_context.bgm_volume.store(volume);
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if (sound_options_model_handle) {
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sound_options_model_handle.DirtyVariable("bgm_volume");
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}
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}
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int recomp::get_bgm_volume() {
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int zelda64::get_bgm_volume() {
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return sound_options_context.bgm_volume.load();
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}
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void recomp::set_low_health_beeps_enabled(bool enabled) {
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void zelda64::set_low_health_beeps_enabled(bool enabled) {
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sound_options_context.low_health_beeps_enabled.store((int)enabled);
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if (sound_options_model_handle) {
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sound_options_model_handle.DirtyVariable("low_health_beeps_enabled");
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}
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}
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bool recomp::get_low_health_beeps_enabled() {
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bool zelda64::get_low_health_beeps_enabled() {
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return (bool)sound_options_context.low_health_beeps_enabled.load();
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}
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@@ -471,7 +471,7 @@ struct DebugContext {
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bool debug_enabled = false;
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DebugContext() {
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for (const auto& area : recomp::game_warps) {
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for (const auto& area : zelda64::game_warps) {
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area_names.emplace_back(area.name);
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}
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update_warp_names();
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@@ -479,15 +479,15 @@ struct DebugContext {
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void update_warp_names() {
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scene_names.clear();
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for (const auto& scene : recomp::game_warps[area_index].scenes) {
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for (const auto& scene : zelda64::game_warps[area_index].scenes) {
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scene_names.emplace_back(scene.name);
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}
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entrance_names = recomp::game_warps[area_index].scenes[scene_index].entrances;
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entrance_names = zelda64::game_warps[area_index].scenes[scene_index].entrances;
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}
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};
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void recomp::update_rml_display_refresh_rate() {
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void recompui::update_rml_display_refresh_rate() {
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static uint32_t lastRate = 0;
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if (!graphics_model_handle) return;
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@@ -500,7 +500,7 @@ void recomp::update_rml_display_refresh_rate() {
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DebugContext debug_context;
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class ConfigMenu : public recomp::MenuController {
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class ConfigMenu : public recompui::MenuController {
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public:
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ConfigMenu() {
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@@ -511,13 +511,13 @@ public:
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Rml::ElementDocument* load_document(Rml::Context* context) override {
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return context->LoadDocument("assets/config_menu.rml");
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}
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void register_events(recomp::UiEventListenerInstancer& listener) override {
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recomp::register_event(listener, "apply_options",
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void register_events(recompui::UiEventListenerInstancer& listener) override {
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recompui::register_event(listener, "apply_options",
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[](const std::string& param, Rml::Event& event) {
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graphics_model_handle.DirtyVariable("options_changed");
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apply_graphics_config();
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});
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recomp::register_event(listener, "config_keydown",
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recompui::register_event(listener, "config_keydown",
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[](const std::string& param, Rml::Event& event) {
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if (!prompt_context.open && event.GetId() == Rml::EventId::Keydown) {
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auto key = event.GetParameter<Rml::Input::KeyIdentifier>("key_identifier", Rml::Input::KeyIdentifier::KI_UNKNOWN);
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@@ -533,23 +533,23 @@ public:
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}
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});
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// This needs to be separate from `close_config_menu` so it ensures that the event is only on the target
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recomp::register_event(listener, "close_config_menu_backdrop",
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recompui::register_event(listener, "close_config_menu_backdrop",
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[](const std::string& param, Rml::Event& event) {
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if (event.GetPhase() == Rml::EventPhase::Target) {
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close_config_menu();
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}
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});
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recomp::register_event(listener, "close_config_menu",
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recompui::register_event(listener, "close_config_menu",
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[](const std::string& param, Rml::Event& event) {
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close_config_menu();
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});
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recomp::register_event(listener, "open_quit_game_prompt",
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recompui::register_event(listener, "open_quit_game_prompt",
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[](const std::string& param, Rml::Event& event) {
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recomp::open_quit_game_prompt();
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zelda64::open_quit_game_prompt();
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});
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recomp::register_event(listener, "toggle_input_device",
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recompui::register_event(listener, "toggle_input_device",
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[](const std::string& param, Rml::Event& event) {
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cur_device = cur_device == recomp::InputDevice::Controller
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? recomp::InputDevice::Keyboard
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@@ -558,7 +558,7 @@ public:
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controls_model_handle.DirtyVariable("inputs");
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});
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recomp::register_event(listener, "area_index_changed",
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recompui::register_event(listener, "area_index_changed",
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[](const std::string& param, Rml::Event& event) {
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debug_context.area_index = event.GetParameter<int>("value", 0);
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debug_context.scene_index = 0;
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@@ -570,7 +570,7 @@ public:
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debug_context.model_handle.DirtyVariable("entrance_names");
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});
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recomp::register_event(listener, "scene_index_changed",
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recompui::register_event(listener, "scene_index_changed",
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[](const std::string& param, Rml::Event& event) {
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debug_context.scene_index = event.GetParameter<int>("value", 0);
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debug_context.entrance_index = 0;
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@@ -579,14 +579,14 @@ public:
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debug_context.model_handle.DirtyVariable("entrance_names");
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});
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recomp::register_event(listener, "do_warp",
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recompui::register_event(listener, "do_warp",
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[](const std::string& param, Rml::Event& event) {
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recomp::do_warp(debug_context.area_index, debug_context.scene_index, debug_context.entrance_index);
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zelda64::do_warp(debug_context.area_index, debug_context.scene_index, debug_context.entrance_index);
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});
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recomp::register_event(listener, "set_time",
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recompui::register_event(listener, "set_time",
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[](const std::string& param, Rml::Event& event) {
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recomp::set_time(debug_context.set_time_day, debug_context.set_time_hour, debug_context.set_time_minute);
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zelda64::set_time(debug_context.set_time_day, debug_context.set_time_hour, debug_context.set_time_minute);
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});
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||||
}
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||||
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@@ -722,7 +722,7 @@ public:
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[](Rml::DataModelHandle model_handle, Rml::Event& event, const Rml::VariantList& inputs) {
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scanned_input_index = inputs.at(0).Get<size_t>();
|
||||
scanned_binding_index = inputs.at(1).Get<size_t>();
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recomp::start_scanning_input(cur_device);
|
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recomp::start_scanning_input(cur_device);
|
||||
model_handle.DirtyVariable("active_binding_input");
|
||||
model_handle.DirtyVariable("active_binding_slot");
|
||||
});
|
||||
@@ -730,18 +730,18 @@ public:
|
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constructor.BindEventCallback("reset_input_bindings_to_defaults",
|
||||
[](Rml::DataModelHandle model_handle, Rml::Event& event, const Rml::VariantList& inputs) {
|
||||
if (cur_device == recomp::InputDevice::Controller) {
|
||||
recomp::reset_cont_input_bindings();
|
||||
zelda64::reset_cont_input_bindings();
|
||||
} else {
|
||||
recomp::reset_kb_input_bindings();
|
||||
zelda64::reset_kb_input_bindings();
|
||||
}
|
||||
model_handle.DirtyAllVariables();
|
||||
});
|
||||
|
||||
constructor.BindEventCallback("clear_input_bindings",
|
||||
[](Rml::DataModelHandle model_handle, Rml::Event& event, const Rml::VariantList& inputs) {
|
||||
recomp::GameInput input = static_cast<recomp::GameInput>(inputs.at(0).Get<size_t>());
|
||||
recomp::GameInput input = static_cast<recomp::GameInput>(inputs.at(0).Get<size_t>());
|
||||
for (size_t binding_index = 0; binding_index < recomp::bindings_per_input; binding_index++) {
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recomp::set_input_binding(input, binding_index, cur_device, recomp::InputField{});
|
||||
recomp::set_input_binding(input, binding_index, cur_device, recomp::InputField{});
|
||||
}
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||||
model_handle.DirtyVariable("inputs");
|
||||
});
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||||
@@ -776,7 +776,7 @@ public:
|
||||
|
||||
virtual int Size(void* ptr) override { return recomp::bindings_per_input; }
|
||||
virtual Rml::DataVariable Child(void* ptr, const Rml::DataAddressEntry& address) override {
|
||||
recomp::GameInput input = static_cast<recomp::GameInput>((uintptr_t)ptr);
|
||||
recomp::GameInput input = static_cast<recomp::GameInput>((uintptr_t)ptr);
|
||||
return Rml::DataVariable{&input_field_definition_instance, &recomp::get_input_binding(input, address.index, cur_device)};
|
||||
}
|
||||
};
|
||||
@@ -812,7 +812,7 @@ public:
|
||||
return Rml::DataVariable(&binding_array_var_instance, nullptr);
|
||||
}
|
||||
else {
|
||||
recomp::GameInput input = recomp::get_input_from_enum_name(address.name);
|
||||
recomp::GameInput input = recomp::get_input_from_enum_name(address.name);
|
||||
if (input != recomp::GameInput::COUNT) {
|
||||
return Rml::DataVariable(&binding_container_var_instance, (void*)(uintptr_t)input);
|
||||
}
|
||||
@@ -966,14 +966,14 @@ public:
|
||||
constructor.Bind("prompt__confirmLabel", &prompt_context.confirmLabel);
|
||||
constructor.Bind("prompt__cancelLabel", &prompt_context.cancelLabel);
|
||||
|
||||
constructor.BindEventCallback("prompt__on_click", &recomp::PromptContext::on_click, &prompt_context);
|
||||
constructor.BindEventCallback("prompt__on_click", &recompui::PromptContext::on_click, &prompt_context);
|
||||
|
||||
prompt_context.model_handle = constructor.GetModelHandle();
|
||||
}
|
||||
|
||||
void make_bindings(Rml::Context* context) override {
|
||||
// initially set cont state for ui help
|
||||
recomp::config_menu_set_cont_or_kb(recomp::get_cont_active());
|
||||
recomp::config_menu_set_cont_or_kb(recompui::get_cont_active());
|
||||
make_nav_help_bindings(context);
|
||||
make_general_bindings(context);
|
||||
make_controls_bindings(context);
|
||||
@@ -984,22 +984,22 @@ public:
|
||||
}
|
||||
};
|
||||
|
||||
std::unique_ptr<recomp::MenuController> recomp::create_config_menu() {
|
||||
std::unique_ptr<recompui::MenuController> recompui::create_config_menu() {
|
||||
return std::make_unique<ConfigMenu>();
|
||||
}
|
||||
|
||||
bool recomp::get_debug_mode_enabled() {
|
||||
bool zelda64::get_debug_mode_enabled() {
|
||||
return debug_context.debug_enabled;
|
||||
}
|
||||
|
||||
void recomp::set_debug_mode_enabled(bool enabled) {
|
||||
void zelda64::set_debug_mode_enabled(bool enabled) {
|
||||
debug_context.debug_enabled = enabled;
|
||||
if (debug_context.model_handle) {
|
||||
debug_context.model_handle.DirtyVariable("debug_enabled");
|
||||
}
|
||||
}
|
||||
|
||||
void recomp::update_supported_options() {
|
||||
void recompui::update_supported_options() {
|
||||
msaa2x_supported = ultramodern::RT64MaxMSAA() >= RT64::UserConfiguration::Antialiasing::MSAA2X;
|
||||
msaa4x_supported = ultramodern::RT64MaxMSAA() >= RT64::UserConfiguration::Antialiasing::MSAA4X;
|
||||
msaa8x_supported = ultramodern::RT64MaxMSAA() >= RT64::UserConfiguration::Antialiasing::MSAA8X;
|
||||
@@ -1010,7 +1010,7 @@ void recomp::update_supported_options() {
|
||||
graphics_model_handle.DirtyAllVariables();
|
||||
}
|
||||
|
||||
void recomp::toggle_fullscreen() {
|
||||
void recompui::toggle_fullscreen() {
|
||||
new_options.wm_option = (new_options.wm_option == ultramodern::WindowMode::Windowed) ? ultramodern::WindowMode::Fullscreen : ultramodern::WindowMode::Windowed;
|
||||
apply_graphics_config();
|
||||
graphics_model_handle.DirtyVariable("wm_option");
|
||||
|
||||
Reference in New Issue
Block a user