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https://github.com/Zelda64Recomp/Zelda64Recomp
synced 2026-06-09 12:46:47 -04:00
Fix Linux build and locale
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@@ -293,8 +293,6 @@ int main(int argc, char** argv) {
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cfi.FontWeight = FW_NORMAL;
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wcscpy_s(cfi.FaceName, L"NSimSun");
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SetCurrentConsoleFontEx(GetStdHandle(STD_OUTPUT_HANDLE), FALSE, &cfi);
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#else
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std::setlocale(LC_ALL, "en_US.UTF-8");
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#endif
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//printf("Current dir: %ls\n", std::filesystem::current_path().c_str());
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