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https://github.com/Zelda64Recomp/Zelda64Recomp
synced 2026-06-03 02:30:20 -04:00
Fix Linux build and locale
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@@ -1049,6 +1049,9 @@ void recomp::get_window_size(int& width, int& height) {
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}
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void init_hook(RT64::RenderInterface* interface, RT64::RenderDevice* device) {
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#if defined(__linux__)
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std::locale::global(std::locale::classic());
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#endif
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ui_context = std::make_unique<UIContext>();
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ui_context->rml.add_menu(recomp::Menu::Config, recomp::create_config_menu());
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