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https://github.com/Zelda64Recomp/Zelda64Recomp
synced 2026-09-09 20:31:13 -04:00
Update RT64 and shader cache, add decals to N64 effect list in readme, bump version number to 1.0.0-rc2
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@@ -249,11 +249,10 @@ void ultramodern::RT64Context::load_shader_cache(std::span<const char> cache_bin
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// TODO figure out how to avoid a copy here.
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std::istringstream cache_stream{std::string{cache_binary.data(), cache_binary.size()}};
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// TODO update shader cache
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//if (!app->rasterShaderCache->loadOfflineList(cache_stream)) {
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// printf("Failed to preload shader cache!\n");
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// assert(false);
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//}
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if (!app->rasterShaderCache->loadOfflineList(cache_stream)) {
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printf("Failed to preload shader cache!\n");
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assert(false);
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}
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}
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RT64::UserConfiguration::Antialiasing ultramodern::RT64MaxMSAA() {
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