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https://github.com/Zelda64Recomp/Zelda64Recomp
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Implemented proper ROM selection menu
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@@ -165,7 +165,6 @@ void View_Apply(View* view, s32 mask) {
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// Force skipping interpolation if the previous view was kaleido and this one isn't.
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if (prev_in_kaleido && !in_kaleido) {
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camera_skip_interpolation_forced = true;
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recomp_printf("exited kaleido\n");
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}
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// @recomp Apply camera interpolation overrides.
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