mirror of
https://github.com/Zelda64Recomp/Zelda64Recomp
synced 2026-05-23 06:54:33 -04:00
Implemented proper ROM selection menu
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+3
-3
@@ -20,6 +20,7 @@
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#include "recomp_ui.h"
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#include "recomp_input.h"
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#include "recomp_config.h"
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#include "recomp_game.h"
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#ifdef _WIN32
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#define WIN32_LEAN_AND_MEAN
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@@ -229,13 +230,12 @@ int main(int argc, char** argv) {
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std::setlocale(LC_ALL, "en_US.UTF-8");
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#endif
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printf("Current dir: %ls\n", std::filesystem::current_path().c_str());
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//printf("Current dir: %ls\n", std::filesystem::current_path().c_str());
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// Initialize SDL audio and set the output frequency.
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SDL_InitSubSystem(SDL_INIT_AUDIO);
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reset_audio(48000);
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init();
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recomp::load_config();
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ultramodern::gfx_callbacks_t gfx_callbacks{
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@@ -255,7 +255,7 @@ int main(int argc, char** argv) {
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.get_input = recomp::get_n64_input,
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};
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ultramodern::start({}, audio_callbacks, input_callbacks, gfx_callbacks);
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recomp::start({}, audio_callbacks, input_callbacks, gfx_callbacks);
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return EXIT_SUCCESS;
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}
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