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https://github.com/Zelda64Recomp/Zelda64Recomp
synced 2026-05-23 23:05:46 -04:00
Implemented proper ROM selection menu
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@@ -130,12 +130,13 @@ RT64::UserConfiguration::Antialiasing compute_max_supported_aa(RT64::RenderSampl
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return RT64::UserConfiguration::Antialiasing::None;
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}
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RT64::Application* RT64Init(uint8_t* rom, uint8_t* rdram, ultramodern::WindowHandle window_handle, bool debug) {
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RT64::Application* RT64Init(uint8_t* rdram, ultramodern::WindowHandle window_handle, bool debug) {
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static unsigned char dummy_rom_header[0x40];
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set_rt64_hooks();
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GFX_INFO gfx_info{};
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gfx_info.HEADER = rom;
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gfx_info.HEADER = dummy_rom_header;
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gfx_info.RDRAM = rdram;
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gfx_info.DMEM = DMEM;
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gfx_info.IMEM = IMEM;
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