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https://github.com/Zelda64Recomp/Zelda64Recomp
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Add active_binding_input and active_binding_slot bindings in controls UI
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@@ -64,7 +64,8 @@ namespace recomp {
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// Loads the user's saved controller mapping if one exists, loads the default mappings if no saved mapping exists.
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void init_control_mappings();
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size_t get_num_inputs();
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const std::vector<std::string>& get_input_names();
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const std::string& get_input_name(size_t input_index);
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const std::string& get_input_enum_name(size_t input_index);
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InputField& get_input_binding(size_t input_index, size_t binding_index, InputDevice device);
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void set_input_binding(size_t input_index, size_t binding_index, InputDevice device, InputField value);
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