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https://github.com/Zelda64Recomp/Zelda64Recomp
synced 2026-05-29 08:43:11 -04:00
Add active_binding_input and active_binding_slot bindings in controls UI
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+20
-3
@@ -54,14 +54,18 @@ void bind_option(Rml::DataModelConstructor& constructor, const std::string& name
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);
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};
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static size_t scanned_binding_index;
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static size_t scanned_input_index;
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static int scanned_binding_index = -1;
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static int scanned_input_index = -1;
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constexpr recomp::InputDevice cur_device = recomp::InputDevice::Controller;
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void recomp::finish_scanning_input(recomp::InputField scanned_field) {
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recomp::set_input_binding(scanned_input_index, scanned_binding_index, cur_device, scanned_field);
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scanned_input_index = -1;
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scanned_binding_index = -1;
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controls_model_handle.DirtyVariable("inputs");
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controls_model_handle.DirtyVariable("active_binding_input");
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controls_model_handle.DirtyVariable("active_binding_slot");
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}
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class ConfigMenu : public recomp::MenuController {
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@@ -142,7 +146,7 @@ public:
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constructor.BindFunc("input_count", [](Rml::Variant& out) { out = recomp::get_num_inputs(); } );
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constructor.RegisterTransformFunc("get_input_name", [](const Rml::VariantList& inputs) {
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return Rml::Variant{recomp::get_input_names().at(inputs.at(0).Get<size_t>())};
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return Rml::Variant{recomp::get_input_name(inputs.at(0).Get<size_t>())};
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});
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constructor.BindEventCallback("set_input_binding",
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@@ -150,6 +154,8 @@ public:
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scanned_input_index = inputs.at(0).Get<size_t>();
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scanned_binding_index = inputs.at(1).Get<size_t>();
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recomp::start_scanning_input(cur_device);
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model_handle.DirtyVariable("active_binding_input");
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model_handle.DirtyVariable("active_binding_slot");
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});
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constructor.BindEventCallback("clear_input_bindings",
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@@ -209,6 +215,17 @@ public:
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static InputContainer dummy_container;
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constructor.Bind("inputs", &dummy_container);
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constructor.BindFunc("active_binding_input", [](Rml::Variant& out) {
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if (scanned_input_index == -1) {
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out = "NONE";
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}
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else {
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out = recomp::get_input_enum_name(scanned_input_index);
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}
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});
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constructor.Bind<int>("active_binding_slot", &scanned_binding_index);
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controls_model_handle = constructor.GetModelHandle();
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}
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