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https://github.com/Zelda64Recomp/Zelda64Recomp
synced 2026-05-22 22:44:34 -04:00
feat: allow configuring menu toggle button (#181)
* feat: allow configuring menu toggle button * fix: hide toggle menu binding config for keyboard * fix: assign defaults for inputs that don't exist in `controls.json`
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+32
-1
@@ -36,9 +36,13 @@ namespace recomp {
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DEFINE_INPUT(X_AXIS_NEG, 0, "Left") \
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DEFINE_INPUT(X_AXIS_POS, 0, "Right") \
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#define DEFINE_RECOMP_UI_INPUTS() \
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DEFINE_INPUT(TOGGLE_MENU, 0, "Toggle Menu")
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#define DEFINE_ALL_INPUTS() \
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DEFINE_N64_BUTTON_INPUTS() \
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DEFINE_N64_AXIS_INPUTS()
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DEFINE_N64_AXIS_INPUTS() \
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DEFINE_RECOMP_UI_INPUTS()
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// Enum containing every recomp input.
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#define DEFINE_INPUT(name, value, readable) name,
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@@ -104,8 +108,35 @@ namespace recomp {
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std::vector<InputField> analog_right;
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std::vector<InputField> analog_up;
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std::vector<InputField> analog_down;
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std::vector<InputField> toggle_menu;
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};
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constexpr const std::vector<InputField>& get_default_mapping_for_input(const DefaultN64Mappings& defaults, const GameInput input) {
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switch (input) {
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case GameInput::A: return defaults.a;
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case GameInput::B: return defaults.b;
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case GameInput::L: return defaults.l;
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case GameInput::R: return defaults.r;
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case GameInput::Z: return defaults.z;
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case GameInput::START: return defaults.start;
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case GameInput::C_LEFT: return defaults.c_left;
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case GameInput::C_RIGHT: return defaults.c_right;
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case GameInput::C_UP: return defaults.c_up;
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case GameInput::C_DOWN: return defaults.c_down;
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case GameInput::DPAD_LEFT: return defaults.dpad_left;
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case GameInput::DPAD_RIGHT: return defaults.dpad_right;
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case GameInput::DPAD_UP: return defaults.dpad_up;
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case GameInput::DPAD_DOWN: return defaults.dpad_down;
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case GameInput::X_AXIS_NEG: return defaults.analog_left;
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case GameInput::X_AXIS_POS: return defaults.analog_right;
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case GameInput::Y_AXIS_POS: return defaults.analog_up;
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case GameInput::Y_AXIS_NEG: return defaults.analog_down;
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case GameInput::TOGGLE_MENU: return defaults.toggle_menu;
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default: return std::vector<InputField>();
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}
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}
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extern const DefaultN64Mappings default_n64_keyboard_mappings;
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extern const DefaultN64Mappings default_n64_controller_mappings;
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