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https://github.com/Zelda64Recomp/Zelda64Recomp
synced 2026-08-20 06:16:45 -04:00
Added WIP dual analog camera and widescreen UI patches
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@@ -7,6 +7,13 @@
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#include "recomp.h"
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#endif
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typedef enum {
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RECOMP_CAMERA_NORMAL,
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RECOMP_CAMERA_DUALANALOG,
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} RecompCameraMode;
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extern RecompCameraMode recomp_camera_mode;
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#ifdef __cplusplus
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extern "C" {
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#endif
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@@ -20,6 +27,7 @@ extern "C" {
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#endif
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DECLARE_FUNC(void, recomp_get_item_inputs, u32* buttons);
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DECLARE_FUNC(void, recomp_get_camera_inputs, float* x_out, float* y_out);
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// TODO move this
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DECLARE_FUNC(void, recomp_puts, const char* data, u32 size);
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