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https://github.com/Zelda64Recomp/Zelda64Recomp
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Added WIP dual analog camera and widescreen UI patches
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@@ -171,6 +171,7 @@ public:
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RT64::RenderDescriptorSetBuilder sampler_set_builder{};
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sampler_set_builder.begin();
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sampler_set_builder.addImmutableSampler(1, linearSampler_.get());
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sampler_set_builder.addConstantBuffer(3, 1); // Workaround D3D12 crash due to an empty RT64 descriptor set
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sampler_set_builder.end();
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sampler_set_ = sampler_set_builder.create(render_context->device);
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