Modding menu and UI and additional mod exports (#535)

* init config opt system w/ 3 types and description support

* Move config registry/option to librecomp + added Color conf opt type

* Updated color option type styling

* Added dropdown option type

* Added TextField option type

* Button config type + callback wip

* init mod menu + bem class + button presets

* WIP mod menu, fix some warnings

* Rewrite mod details under new UI system.

* Refactored mods menu entirely.

* Remove ModMenu.scss.

* Take ownership of created pointers on Element class.

* Add styles.

* Multi-style state and disabled state propagation.

* Switch to string views.

* Convert to spaces, hook up mod enabled to toggle.

* Mod menu progress.

* Layout for mod details panel, add gap property setters

* Update RmlUi for gap property in flexbox

* Add slot_map and begin ui context

* Implement context and resource storage slotmaps

* Config submenu.

* Refactored to account for context changes.

* Turn off tab searching when submenu is open.

* Revert accidental RmlUi downgrade

* Upgrade RmlUi to 6.0 release

* Text input.

* Radio option.

* Cleanup.

* Refactor Rml document handling to use new ContextId system (prompts currently unimplemented)

* Add support for config schema.

* Split config sub menu into separate context and fix configure button, prevent infinite loop when looking for autofocus element

* Reimplement mechanism to open the config menu to a specific tab

* Begin implementing mod UI API

* Link storage to mod menu.

* Proper enum parsing.

* Enable mod reordering.

* Draggable improvements to mod menu and runtime update.

* Adjust styling of submenu.

* Mods folder button.

* Linux build fixes.

* Hook up new manifest fields to mod UI

* Add basic thumbnail parsing functionality.

* More style changes.

* Implement update event for elements

* Use RT64's texture laoding instead.

* Restore spacer animations.

* Animation API begone.

* Auto-enabled mods.

* Update runtime submodule and N64Recomp commit in CI for mod config API, remove unnecessary extern C

* Sub menu display name, assert on text input.

* Clamp delta time to fix UI disappearing on OS with timestamps that don't always increase.

* Add a state for when no mods are installed.

* Unify API function naming scheme and export relevant API functions

* Add actor update/init events and save init event (#536)

* Expose remaining property setters to mod UI API

* Implemented mod UI callbacks

* Implement actor extension data and use it for transform tagging

* Zero the memory allocated to hold extended actor data

* Implement label and textinput in mod UI API

* Patch virtual address translation to support entire extended RAM address space (#533)

* Download full target build of llvm in CI Windows runners to fix missing MIPS support and update N64Recomp CI commit

* Enable triple buffering in RT64 (#546)

* Implement controlling input capturing for mod UI contexts

* Created mod UI API functions for setting visibility, setting text, and destroying elements

* Fix errant RML tag in mod menu and insert breaks for newlines when setting element text

* Fix compilation after rebase

* Fixes for macOS

* Set the blender description manually for the UI renderer

* Created mod UI API functions for imageview elements

* Switch to designated initializers to work around missing aggregate initialization compiler support

* Update RT64 for driver bug workarounds and misc fixes

* Update RT64 to fix native sampler issues with tile copies

* Update RT64 for depth clear optimization and more native sampler changes

* Update RT64 and allow it to choose the graphics API when set to Auto

* Update runtime to allow renderers to choose the graphics API

* Update RT64 to enable early Z test shader optimization

* Implement data structure mod APIs

* Update lunasvg to increase its minimum cmake version

* Switch to runtime concatenation of function name in data API error reporting to fix Linux compilation issue

* Add missing typename to fix compilation on some compilers

* Update RT64 to fix failed assert with MSAA off

* Reimplement prompts as a separate UI context and make it so the quit game prompt doesn't bring up the config menu

* DnD prototype.

* Fix to dynamic lib path and runtime commit.

* Finish drag and drop mod installation, disable mod refresh button and code mod toggle when game starts

* Remove std::format usage and add missing <list> includes to fix Linux/MacOS compilation

* Switch to aggregate initialization for Version to work around missing implicit constructor on some compilers

* Replace use of std::bind with lambdas

* Add mod install button, put mod description in scroll container, minor mod menu tweaks

* Update runtime to fix renderer shutdown race condition

* Implement texture pack reordering

* Add mod UI API exports for slider, password input, and label radio and expose RmlUi debugger on F8

* Update runtime for mod version export

* Update runtime for save swapping mod API

* Apply recomp.rcss to mod UI contexts (fixes scrolls)

* Updated mod list styling (#561)

* Updated mod list styling

* mod entry max height

* Update RT64 for v5 texture hash

* Update runtime for mod API to get save file path

* Add special config option id to control texture pack state for code mods

* Update runtime for mod default enabled state

* Add exports for stars' display lists (#563)

* Update runtime to fix default value of enabled_by_default

* Update runtime to allow NULL recomp_free

* Implement navigation and focus styling for new UI framework (no manual overrides yet)

* Fix the previous scissor state bleeding when drawing the RmlUi output onto the swapchain buffer

* Use a multiple file select dialog for mod install button

* Add mod export for loading UI image from bytes (png/dds)

* Manual navigation in UI framework and WIP mod menu navigation

* Repeat key events when holding down controller inputs for UI navigation

* Patch AnimationContext_SetLoadFrame to allow custom animations (#564)

* Close context when showing or hiding a context and reopen afterwards to prevent deadlocks

* Add quotes around xdg-open and open commands to support paths with spaces

* Update RT64 for high precision texture coordinates when using texture replacements

* Add support for built-in mods and convert D-Pad to a built-in mod (#567)

* Add embedded mod (using mm_recomp_draw_distance as an example).

* Update runtime after merge

* Experiment with removing the D-Pad.

* Add event needed for dpad as mod, revert remaining changes in built-in patches for dpad

* Add built-in dpad mod, add remaining event calls to input.c

* Add built-in mods readme

---------

Co-authored-by: Dario <dariosamo@gmail.com>

* Fixing navigation of mods menu.

* Focused state for mod entry.

* Prevent hover styling and focus on input elements when disabled

* Fix up/down navigation on text input elements

* Set mod tab to navigate down to first mod, fix redundant mod scanning

* Remove more redundant mod scanning and fix mods being scanned during gameplay

* Update runtime for mod folder export

* Improve radio navigation and setup mod config submenu navigation setup

* Restore fd anywhere export functionality (#570)

* fix fd

* add comment back in

* Make config tabset navigate down to first mod entry when mod menu is open, make mod configure screen focus on configure button after closing

* Add navigation exports to mod UI API

* Fix opening the config menu via keyboard/controller causing a double animation warning in RmlUi

---------

Co-authored-by: Dario <dariosamo@gmail.com>
Co-authored-by: thecozies <79979276+thecozies@users.noreply.github.com>
Co-authored-by: Garrett Cox <garrettjcox@gmail.com>
Co-authored-by: David Chavez <david@dcvz.io>
Co-authored-by: danielryb <59661841+danielryb@users.noreply.github.com>
Co-authored-by: Reonu <danileon95@gmail.com>
Co-authored-by: LittleCube <littlecubehax@gmail.com>
This commit is contained in:
Wiseguy
2025-04-28 02:49:43 -04:00
committed by Mr-Wiseguy
parent 8ec7b282e3
commit d766cf328f
113 changed files with 15316 additions and 3987 deletions
+15 -31
View File
@@ -27,6 +27,7 @@
#include "zelda_render.h"
#include "zelda_support.h"
#include "zelda_game.h"
#include "recomp_data.h"
#include "ovl_patches.hpp"
#include "librecomp/game.hpp"
#include "librecomp/mods.hpp"
@@ -37,6 +38,8 @@
#include "../../patches/sound.h"
#include "../../patches/misc_funcs.h"
#include "mods/mm_recomp_dpad_builtin.h"
#ifdef _WIN32
#define WIN32_LEAN_AND_MEAN
#include <Windows.h>
@@ -544,15 +547,17 @@ void release_preload(PreloadContext& context) {
#endif
void enable_texture_pack(recomp::mods::ModContext& context, const recomp::mods::ModHandle& mod) {
(void)context;
zelda64::renderer::enable_texture_pack(mod);
zelda64::renderer::enable_texture_pack(context, mod);
}
void disable_texture_pack(recomp::mods::ModContext& context, const recomp::mods::ModHandle& mod) {
(void)context;
void disable_texture_pack(recomp::mods::ModContext&, const recomp::mods::ModHandle& mod) {
zelda64::renderer::disable_texture_pack(mod);
}
void reorder_texture_pack(recomp::mods::ModContext&) {
zelda64::renderer::trigger_texture_pack_update();
}
#define REGISTER_FUNC(name) recomp::overlays::register_base_export(#name, name)
int main(int argc, char** argv) {
@@ -614,6 +619,8 @@ int main(int argc, char** argv) {
recomp::register_game(game);
}
recomp::mods::register_embedded_mod("mm_recomp_dpad_builtin", { (const uint8_t*)(mm_recomp_dpad_builtin), std::size(mm_recomp_dpad_builtin)});
REGISTER_FUNC(recomp_get_window_resolution);
REGISTER_FUNC(recomp_get_target_aspect_ratio);
REGISTER_FUNC(recomp_get_target_framerate);
@@ -627,9 +634,12 @@ int main(int argc, char** argv) {
REGISTER_FUNC(recomp_get_mouse_deltas);
REGISTER_FUNC(recomp_get_inverted_axes);
REGISTER_FUNC(recomp_get_analog_inverted_axes);
recompui::register_ui_exports();
recomputil::register_data_api_exports();
zelda64::register_overlays();
zelda64::register_patches();
recomputil::init_extended_actor_data();
zelda64::load_config();
recomp::rsp::callbacks_t rsp_callbacks{
@@ -678,39 +688,13 @@ int main(int argc, char** argv) {
.allow_runtime_toggle = true,
.on_enabled = enable_texture_pack,
.on_disabled = disable_texture_pack,
.on_reordered = reorder_texture_pack,
};
auto texture_pack_content_type_id = recomp::mods::register_mod_content_type(texture_pack_content_type);
// Register the .rtz texture pack file format with the previous content type as its only allowed content type.
recomp::mods::register_mod_container_type("rtz", std::vector{ texture_pack_content_type_id }, false);
recomp::mods::scan_mods();
printf("Found mods:\n");
for (const auto& mod : recomp::mods::get_mod_details("mm")) {
printf(" %s(%s)\n", mod.mod_id.c_str(), mod.version.to_string().c_str());
if (!mod.authors.empty()) {
printf(" Authors: %s", mod.authors[0].c_str());
for (size_t author_index = 1; author_index < mod.authors.size(); author_index++) {
const std::string& author = mod.authors[author_index];
printf(", %s", author.c_str());
}
printf("\n");
printf(" Runtime toggleable: %d\n", mod.runtime_toggleable);
}
if (!mod.dependencies.empty()) {
printf(" Dependencies: %s:%s", mod.dependencies[0].mod_id.c_str(), mod.dependencies[0].version.to_string().c_str());
for (size_t dep_index = 1; dep_index < mod.dependencies.size(); dep_index++) {
const recomp::mods::Dependency& dep = mod.dependencies[dep_index];
printf(", %s:%s", dep.mod_id.c_str(), dep.version.to_string().c_str());
}
printf("\n");
}
// TODO load all mods as a temporary solution to not having a UI yet.
recomp::mods::enable_mod(mod.mod_id, true);
}
printf("\n");
recomp::start(
project_version,
{},