Fixed some libultra thread implementation issues, fixed flash implementation not getting detected by the game

This commit is contained in:
Mr-Wiseguy
2023-02-21 01:26:05 -05:00
parent ba37150ed1
commit d994bd381d
8 changed files with 17001 additions and 13 deletions
+6 -1
View File
@@ -167,7 +167,12 @@ XCOPY "$(ProjectDir)lib\SDL2-2.24.0\lib\$(Platform)\SDL2.dll" "$(TargetDir)" /S
</PostBuildEvent>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="portultra\audio.cpp" />
<ClCompile Include="portultra\audio.cpp">
<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">MaxSpeed</Optimization>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">MaxSpeed</Optimization>
<BasicRuntimeChecks Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Default</BasicRuntimeChecks>
<BasicRuntimeChecks Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Default</BasicRuntimeChecks>
</ClCompile>
<ClCompile Include="portultra\events.cpp" />
<ClCompile Include="portultra\mesgqueue.cpp" />
<ClCompile Include="portultra\misc_ultra.cpp" />