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https://github.com/Zelda64Recomp/Zelda64Recomp
synced 2026-07-05 21:49:33 -04:00
Fixed some libultra thread implementation issues, fixed flash implementation not getting detected by the game
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+6
-1
@@ -167,7 +167,12 @@ XCOPY "$(ProjectDir)lib\SDL2-2.24.0\lib\$(Platform)\SDL2.dll" "$(TargetDir)" /S
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</PostBuildEvent>
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</ItemDefinitionGroup>
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<ItemGroup>
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<ClCompile Include="portultra\audio.cpp" />
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<ClCompile Include="portultra\audio.cpp">
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<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">MaxSpeed</Optimization>
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<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">MaxSpeed</Optimization>
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<BasicRuntimeChecks Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Default</BasicRuntimeChecks>
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<BasicRuntimeChecks Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Default</BasicRuntimeChecks>
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</ClCompile>
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<ClCompile Include="portultra\events.cpp" />
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<ClCompile Include="portultra\mesgqueue.cpp" />
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<ClCompile Include="portultra\misc_ultra.cpp" />
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