mirror of
https://github.com/Zelda64Recomp/Zelda64Recomp
synced 2026-07-01 20:20:42 -04:00
Fixed some libultra thread implementation issues, fixed flash implementation not getting detected by the game
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@@ -97,6 +97,7 @@
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<PrecompiledHeader>NotUsing</PrecompiledHeader>
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<EnableParallelCodeGeneration>true</EnableParallelCodeGeneration>
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<MultiProcessorCompilation>true</MultiProcessorCompilation>
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<ExceptionHandling>SyncCThrow</ExceptionHandling>
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</ClCompile>
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<Link>
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<SubSystem>
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@@ -118,6 +119,7 @@
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<MultiProcessorCompilation>true</MultiProcessorCompilation>
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<WholeProgramOptimization>false</WholeProgramOptimization>
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<PrecompiledHeaderFile />
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<ExceptionHandling>SyncCThrow</ExceptionHandling>
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</ClCompile>
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<Link>
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<SubSystem>
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@@ -136,6 +138,7 @@
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<PrecompiledHeader>NotUsing</PrecompiledHeader>
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<EnableParallelCodeGeneration>true</EnableParallelCodeGeneration>
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<MultiProcessorCompilation>true</MultiProcessorCompilation>
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<ExceptionHandling>SyncCThrow</ExceptionHandling>
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</ClCompile>
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<Link>
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<SubSystem>
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@@ -157,6 +160,7 @@
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<MultiProcessorCompilation>true</MultiProcessorCompilation>
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<WholeProgramOptimization>false</WholeProgramOptimization>
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<PrecompiledHeaderFile />
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<ExceptionHandling>SyncCThrow</ExceptionHandling>
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</ClCompile>
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<Link>
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<SubSystem>
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