Fixed some libultra thread implementation issues, fixed flash implementation not getting detected by the game

This commit is contained in:
Mr-Wiseguy
2023-02-21 01:26:05 -05:00
parent ba37150ed1
commit d994bd381d
8 changed files with 17001 additions and 13 deletions
+4
View File
@@ -97,6 +97,7 @@
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<EnableParallelCodeGeneration>true</EnableParallelCodeGeneration>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
<ExceptionHandling>SyncCThrow</ExceptionHandling>
</ClCompile>
<Link>
<SubSystem>
@@ -118,6 +119,7 @@
<MultiProcessorCompilation>true</MultiProcessorCompilation>
<WholeProgramOptimization>false</WholeProgramOptimization>
<PrecompiledHeaderFile />
<ExceptionHandling>SyncCThrow</ExceptionHandling>
</ClCompile>
<Link>
<SubSystem>
@@ -136,6 +138,7 @@
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<EnableParallelCodeGeneration>true</EnableParallelCodeGeneration>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
<ExceptionHandling>SyncCThrow</ExceptionHandling>
</ClCompile>
<Link>
<SubSystem>
@@ -157,6 +160,7 @@
<MultiProcessorCompilation>true</MultiProcessorCompilation>
<WholeProgramOptimization>false</WholeProgramOptimization>
<PrecompiledHeaderFile />
<ExceptionHandling>SyncCThrow</ExceptionHandling>
</ClCompile>
<Link>
<SubSystem>