mirror of
https://github.com/Zelda64Recomp/Zelda64Recomp
synced 2026-06-18 07:35:17 -04:00
Fixed some libultra thread implementation issues, fixed flash implementation not getting detected by the game
This commit is contained in:
@@ -163,11 +163,6 @@ extern "C" OSTime osGetTime() {
|
||||
extern "C" int osSetTimer(RDRAM_ARG PTR(OSTimer) t_, OSTime countdown, OSTime interval, PTR(OSMesgQueue) mq, OSMesg msg) {
|
||||
OSTimer* t = TO_PTR(OSTimer, t_);
|
||||
|
||||
// HACK: Skip the RCP timeout detection
|
||||
if ((countdown == 140625000 || countdown == 1500000) && (uintptr_t)msg == 666) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
// Determine the time when this timer will trigger off
|
||||
if (countdown == 0) {
|
||||
// Set the timestamp based on the interval
|
||||
|
||||
Reference in New Issue
Block a user