Rename cmake project, embed data for custom code directly into executable instead of a separate file

This commit is contained in:
Mr-Wiseguy
2024-03-15 01:15:33 -04:00
parent 86d805de8d
commit de35dfc8a8
3 changed files with 26 additions and 34 deletions
+21 -14
View File
@@ -1,5 +1,5 @@
cmake_minimum_required(VERSION 3.20)
project(MMRecomp)
project(Zelda64Recompiled)
set(CMAKE_C_STANDARD 17)
set(CMAKE_CXX_STANDARD 20)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
@@ -66,6 +66,7 @@ target_include_directories(PatchesLib PRIVATE
target_sources(PatchesLib PRIVATE
${CMAKE_SOURCE_DIR}/RecompiledPatches/patches.c
${CMAKE_SOURCE_DIR}/RecompiledPatches/patches_bin.c
)
set_source_files_properties(${CMAKE_SOURCE_DIR}/RecompiledPatches/patches.c PROPERTIES COMPILE_FLAGS -fno-strict-aliasing)
@@ -77,6 +78,12 @@ add_custom_command(OUTPUT ${CMAKE_SOURCE_DIR}/patches/patches.elf
BYPRODUCTS ${CMAKE_SOURCE_DIR}/patches/patches.bin}
)
# Generate patches_bin.c from patches.bin
add_custom_command(OUTPUT ${CMAKE_SOURCE_DIR}/RecompiledPatches/patches_bin.c
COMMAND file_to_c ${CMAKE_SOURCE_DIR}/patches/patches.bin mm_patches_bin ${CMAKE_SOURCE_DIR}/RecompiledPatches/patches_bin.c ${CMAKE_SOURCE_DIR}/RecompiledPatches/patches_bin.h
DEPENDS ${CMAKE_SOURCE_DIR}/patches/patches.elf ${CMAKE_SOURCE_DIR}/patches/patches.bin
)
# Recompile patches elf into patches.c
add_custom_command(OUTPUT
${CMAKE_SOURCE_DIR}/RecompiledPatches/patches.c
@@ -89,7 +96,7 @@ add_custom_command(OUTPUT
)
# Main executable
add_executable(MMRecomp)
add_executable(Zelda64Recompiled)
set (SOURCES
${CMAKE_SOURCE_DIR}/ultramodern/audio.cpp
@@ -153,7 +160,7 @@ set (SOURCES
${CMAKE_SOURCE_DIR}/lib/RmlUi/Backends/RmlUi_Platform_SDL.cpp
)
target_include_directories(MMRecomp PRIVATE
target_include_directories(Zelda64Recompiled PRIVATE
${CMAKE_SOURCE_DIR}/include
${CMAKE_SOURCE_DIR}/lib/concurrentqueue
${CMAKE_SOURCE_DIR}/lib/GamepadMotionHelpers
@@ -170,7 +177,7 @@ target_include_directories(MMRecomp PRIVATE
${CMAKE_BINARY_DIR}/shaders
)
target_compile_options(MMRecomp PRIVATE
target_compile_options(Zelda64Recompiled PRIVATE
-march=nehalem
-fno-strict-aliasing
-fms-extensions
@@ -185,23 +192,23 @@ if (WIN32)
URL_HASH MD5=d8173db078e54040c666f411c5a6afff
)
FetchContent_MakeAvailable(sdl2)
target_include_directories(MMRecomp PRIVATE
target_include_directories(Zelda64Recompiled PRIVATE
${sdl2_SOURCE_DIR}/include
)
target_link_directories(MMRecomp PRIVATE
target_link_directories(Zelda64Recompiled PRIVATE
${sdl2_SOURCE_DIR}/lib/x64
)
# Copy SDL2 and dxc DLLs to output folder as post build step
add_custom_command(TARGET MMRecomp POST_BUILD
add_custom_command(TARGET Zelda64Recompiled POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_if_different
"${sdl2_SOURCE_DIR}/lib/x64/SDL2.dll"
"${CMAKE_SOURCE_DIR}/lib/RT64-HLE/src/contrib/dxc/bin/x64/dxil.dll"
"${CMAKE_SOURCE_DIR}/lib/RT64-HLE/src/contrib/dxc/bin/x64/dxcompiler.dll"
$<TARGET_FILE_DIR:MMRecomp>)
$<TARGET_FILE_DIR:Zelda64Recompiled>)
endif()
target_link_libraries(MMRecomp PRIVATE
target_link_libraries(Zelda64Recompiled PRIVATE
PatchesLib
RecompiledFuncs
SDL2
@@ -230,14 +237,14 @@ else()
set (DXC "LD_LIBRARY_PATH=${PROJECT_SOURCE_DIR}/lib/RT64-HLE/src/src/contrib/dxc/lib/x64" "${PROJECT_SOURCE_DIR}/src/contrib/dxc/bin/x64/dxc")
endif()
build_vertex_shader(MMRecomp "shaders/InterfaceVS.hlsl" "shaders/InterfaceVS.hlsl")
build_pixel_shader (MMRecomp "shaders/InterfacePS.hlsl" "shaders/InterfacePS.hlsl")
build_vertex_shader(Zelda64Recompiled "shaders/InterfaceVS.hlsl" "shaders/InterfaceVS.hlsl")
build_pixel_shader (Zelda64Recompiled "shaders/InterfacePS.hlsl" "shaders/InterfacePS.hlsl")
target_sources(MMRecomp PRIVATE ${SOURCES})
target_sources(Zelda64Recompiled PRIVATE ${SOURCES})
set_property(TARGET MMRecomp PROPERTY VS_DEBUGGER_WORKING_DIRECTORY "${CMAKE_SOURCE_DIR}")
set_property(TARGET Zelda64Recompiled PROPERTY VS_DEBUGGER_WORKING_DIRECTORY "${CMAKE_SOURCE_DIR}")
add_custom_command(TARGET MMRecomp POST_BUILD
add_custom_command(TARGET Zelda64Recompiled POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy
${CMAKE_BINARY_DIR}/${RT64_DLL}
${CMAKE_SOURCE_DIR}