mirror of
https://github.com/Zelda64Recomp/Zelda64Recomp
synced 2026-06-30 20:02:17 -04:00
Convert to spaces, hook up mod enabled to toggle.
This commit is contained in:
+29
-27
@@ -11,45 +11,47 @@ class ModMenu;
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class ModEntry : public Element {
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public:
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ModEntry(Element *parent, const recomp::mods::ModDetails &details, uint32_t mod_index, ModMenu *mod_menu);
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virtual ~ModEntry();
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ModEntry(Element *parent, const recomp::mods::ModDetails &details, uint32_t mod_index, ModMenu *mod_menu);
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virtual ~ModEntry();
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protected:
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virtual void process_event(const Event &e);
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virtual void process_event(const Event &e);
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private:
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uint32_t mod_index = 0;
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ModMenu *mod_menu = nullptr;
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Image *thumbnail_image = nullptr;
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Container *body_container = nullptr;
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Label *name_label = nullptr;
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Label *description_label = nullptr;
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uint32_t mod_index = 0;
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ModMenu *mod_menu = nullptr;
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Image *thumbnail_image = nullptr;
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Container *body_container = nullptr;
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Label *name_label = nullptr;
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Label *description_label = nullptr;
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};
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class ModMenu : public Element {
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public:
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ModMenu(Element *parent);
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virtual ~ModMenu();
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void set_active_mod(uint32_t mod_index);
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ModMenu(Element *parent);
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virtual ~ModMenu();
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void set_active_mod(int32_t mod_index);
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private:
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void refresh_mods();
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void create_mod_list();
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Container *body_container = nullptr;
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Container *list_container = nullptr;
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ScrollContainer *list_scroll_container = nullptr;
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ModDetailsPanel *mod_details_panel = nullptr;
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Container *footer_container = nullptr;
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Button *refresh_button = nullptr;
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std::vector<ModEntry *> mod_entries;
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std::vector<recomp::mods::ModDetails> mod_details{};
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std::string game_mod_id;
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void refresh_mods();
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void mod_toggled(bool enabled);
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void create_mod_list();
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Container *body_container = nullptr;
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Container *list_container = nullptr;
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ScrollContainer *list_scroll_container = nullptr;
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ModDetailsPanel *mod_details_panel = nullptr;
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Container *footer_container = nullptr;
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Button *refresh_button = nullptr;
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int32_t active_mod_index = -1;
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std::vector<ModEntry *> mod_entries;
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std::vector<recomp::mods::ModDetails> mod_details{};
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std::string game_mod_id;
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};
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class ElementModMenu : public Rml::Element {
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public:
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ElementModMenu(const Rml::String& tag);
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virtual ~ElementModMenu();
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ElementModMenu(const Rml::String& tag);
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virtual ~ElementModMenu();
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private:
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std::unique_ptr<ModMenu> mod_menu;
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std::unique_ptr<ModMenu> mod_menu;
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};
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} // namespace recompui
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