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https://github.com/Zelda64Recomp/Zelda64Recomp
synced 2026-05-23 06:54:33 -04:00
Added some more patch functionality, added recomp namespace
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+13
-10
@@ -5,22 +5,25 @@
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#include "SDL.h"
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void queue_event(const SDL_Event& event);
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bool try_deque_event(SDL_Event& out);
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namespace Rml {
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class ElementDocument;
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class EventListenerInstancer;
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}
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std::unique_ptr<Rml::EventListenerInstancer> make_event_listener_instancer();
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namespace recomp {
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enum class Menu {
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Launcher,
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None
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};
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void queue_event(const SDL_Event& event);
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bool try_deque_event(SDL_Event& out);
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void set_current_menu(Menu menu);
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void destroy_ui();
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std::unique_ptr<Rml::EventListenerInstancer> make_event_listener_instancer();
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enum class Menu {
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Launcher,
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None
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};
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void set_current_menu(Menu menu);
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void destroy_ui();
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}
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#endif
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