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https://github.com/Zelda64Recomp/Zelda64Recomp
synced 2026-06-04 02:47:24 -04:00
Added some more patch functionality, added recomp namespace
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@@ -36,7 +36,7 @@ public:
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}
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};
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std::unique_ptr<Rml::EventListenerInstancer> make_event_listener_instancer() {
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std::unique_ptr<Rml::EventListenerInstancer> recomp::make_event_listener_instancer() {
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std::unique_ptr<UiEventListenerInstancer> ret = std::make_unique<UiEventListenerInstancer>();
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ret->register_event("start_game",
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