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https://github.com/Zelda64Recomp/Zelda64Recomp
synced 2026-09-04 10:51:25 -04:00
Added some more patch functionality, added recomp namespace
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@@ -292,7 +292,7 @@ void gfx_thread_func(uint8_t* rdram, uint8_t* rom, std::atomic_flag* thread_read
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}
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}
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}
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destroy_ui();
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recomp::destroy_ui();
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// TODO restore this call once the RT64 shutdown issue is fixed.
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// RT64Shutdown();
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}
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