mirror of
https://github.com/Zelda64Recomp/Zelda64Recomp
synced 2026-07-04 05:21:00 -04:00
Replace use of std::bind with lambdas
This commit is contained in:
@@ -62,13 +62,13 @@ ModDetailsPanel::ModDetailsPanel(Element *parent) : Element(parent) {
|
||||
enable_container->set_gap(16.0f);
|
||||
{
|
||||
enable_toggle = context.create_element<Toggle>(enable_container);
|
||||
enable_toggle->add_checked_callback(std::bind(&ModDetailsPanel::enable_toggle_checked, this, std::placeholders::_1));
|
||||
enable_toggle->add_checked_callback([this](bool checked){ enable_toggle_checked(checked); });
|
||||
|
||||
enable_label = context.create_element<Label>(enable_container, "A currently enabled mod requires this mod", LabelStyle::Annotation);
|
||||
}
|
||||
|
||||
configure_button = context.create_element<Button>(buttons_container, "Configure", recompui::ButtonStyle::Secondary);
|
||||
configure_button->add_pressed_callback(std::bind(&ModDetailsPanel::configure_button_pressed, this));
|
||||
configure_button->add_pressed_callback([this](){ configure_button_pressed(); });
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user