More WIP linux work, upgraded libultra to include changes from BT recomp

This commit is contained in:
Mr-Wiseguy
2023-10-23 15:32:30 -04:00
parent 2865ef758e
commit f361fddd3e
21 changed files with 1108 additions and 326 deletions
+41 -2
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@@ -1,5 +1,44 @@
#include "recomp.h"
extern "C" void osDpSetNextBuffer_recomp(uint8_t* rdram, recomp_context* ctx) {
;
enum class RDPStatusBit {
XbusDmem = 0,
Freeze = 1,
Flush = 2,
CommandBusy = 6,
BufferReady = 7,
DmaBusy = 8,
EndValid = 9,
StartValid = 10,
};
constexpr void update_bit(uint32_t& state, uint32_t flags, RDPStatusBit bit) {
int set_bit_pos = (int)bit * 2 + 0;
int reset_bit_pos = (int)bit * 2 + 1;
bool set = (flags & (1U << set_bit_pos)) != 0;
bool reset = (flags & (1U << reset_bit_pos)) != 0;
if (set ^ reset) {
if (set) {
state |= (1U << (int)bit);
}
else {
state &= ~(1U << (int)bit);
}
}
}
uint32_t rdp_state = 1 << (int)RDPStatusBit::BufferReady;
extern "C" void osDpSetNextBuffer_recomp(uint8_t* rdram, recomp_context* ctx) {
assert(false);
}
extern "C" void osDpGetStatus_recomp(uint8_t* rdram, recomp_context* ctx) {
ctx->r2 = rdp_state;
}
extern "C" void osDpSetStatus_recomp(uint8_t* rdram, recomp_context* ctx) {
update_bit(rdp_state, ctx->r4, RDPStatusBit::XbusDmem);
update_bit(rdp_state, ctx->r4, RDPStatusBit::Freeze);
update_bit(rdp_state, ctx->r4, RDPStatusBit::Flush);
}
+33 -5
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@@ -1,21 +1,49 @@
#include "recomp.h"
#include "../portultra/ultra64.h"
void save_write(uint8_t* rdram, gpr rdram_address, uint32_t offset, uint32_t count);
void save_read(uint8_t* rdram, gpr rdram_address, uint32_t offset, uint32_t count);
constexpr int eeprom_block_size = 8;
constexpr int eep4_size = 4096;
constexpr int eep4_block_count = eep4_size / eeprom_block_size;
constexpr int eep16_size = 16384;
constexpr int eep16_block_count = eep16_size / eeprom_block_size;
extern "C" void osEepromProbe_recomp(uint8_t* rdram, recomp_context* ctx) {
;
ctx->r2 = 0x02; // EEP16K
}
extern "C" void osEepromWrite_recomp(uint8_t* rdram, recomp_context* ctx) {
;
assert(false);// ctx->r2 = 8; // CONT_NO_RESPONSE_ERROR
}
extern "C" void osEepromLongWrite_recomp(uint8_t* rdram, recomp_context* ctx) {
;
uint8_t eep_address = ctx->r5;
gpr buffer = ctx->r6;
int32_t nbytes = ctx->r7;
assert(!(nbytes & 7));
assert(eep_address * eeprom_block_size + nbytes <= eep16_size);
save_write(rdram, buffer, eep_address * eeprom_block_size, nbytes);
ctx->r2 = 0;
}
extern "C" void osEepromRead_recomp(uint8_t* rdram, recomp_context* ctx) {
;
assert(false);// ctx->r2 = 8; // CONT_NO_RESPONSE_ERROR
}
extern "C" void osEepromLongRead_recomp(uint8_t* rdram, recomp_context* ctx) {
;
uint8_t eep_address = ctx->r5;
gpr buffer = ctx->r6;
int32_t nbytes = ctx->r7;
assert(!(nbytes & 7));
assert(eep_address * eeprom_block_size + nbytes <= eep16_size);
save_read(rdram, buffer, eep_address * eeprom_block_size, nbytes);
ctx->r2 = 0;
}
+366
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@@ -0,0 +1,366 @@
#include <cstdio>
#include <cassert>
#include <unordered_map>
#include "../../portultra/ultra64.h"
#include "../../portultra/multilibultra.hpp"
#define SDL_MAIN_HANDLED
#ifdef _WIN32
#include "SDL.h"
#else
#include "SDL2/SDL.h"
#include "SDL2/SDL_syswm.h"
#endif
#ifdef _WIN32
#define NOMINMAX
#define WIN32_LEAN_AND_MEAN
#include <Windows.h>
#include "SDL_syswm.h"
#endif
extern "C" void init();
/*extern "C"*/ void start(Multilibultra::WindowHandle window_handle, const Multilibultra::audio_callbacks_t* audio_callbacks, const Multilibultra::input_callbacks_t* input_callbacks);
template<typename... Ts>
void exit_error(const char* str, Ts ...args) {
// TODO pop up an error
((void)fprintf(stderr, str, args), ...);
assert(false);
std::quick_exit(EXIT_FAILURE);
}
std::vector<std::pair<SDL_Scancode, int>> keyboard_button_map{
{ SDL_Scancode::SDL_SCANCODE_LEFT, 0x0002 }, // c left
{ SDL_Scancode::SDL_SCANCODE_RIGHT, 0x0001 }, // c right
{ SDL_Scancode::SDL_SCANCODE_UP, 0x0008 }, // c up
{ SDL_Scancode::SDL_SCANCODE_DOWN, 0x0004 }, // c down
{ SDL_Scancode::SDL_SCANCODE_RETURN, 0x1000 }, // start
{ SDL_Scancode::SDL_SCANCODE_SPACE, 0x8000 }, // a
{ SDL_Scancode::SDL_SCANCODE_LSHIFT, 0x4000 }, // b
{ SDL_Scancode::SDL_SCANCODE_Q, 0x2000 }, // z
{ SDL_Scancode::SDL_SCANCODE_E, 0x0020 }, // l
{ SDL_Scancode::SDL_SCANCODE_R, 0x0010 }, // r
{ SDL_Scancode::SDL_SCANCODE_J, 0x0200 }, // dpad left
{ SDL_Scancode::SDL_SCANCODE_L, 0x0100 }, // dpad right
{ SDL_Scancode::SDL_SCANCODE_I, 0x0800 }, // dpad up
{ SDL_Scancode::SDL_SCANCODE_K, 0x0400 }, // dpad down
};
struct GameControllerAxisMapping {
SDL_GameControllerAxis axis;
int threshold; // Positive or negative to indicate direction
uint16_t output_mask;
};
constexpr int controller_default_threshold = 20000;
std::vector<GameControllerAxisMapping> controller_axis_map{
{ SDL_GameControllerAxis::SDL_CONTROLLER_AXIS_RIGHTX, -controller_default_threshold, 0x0002 }, // c left
{ SDL_GameControllerAxis::SDL_CONTROLLER_AXIS_RIGHTX, controller_default_threshold, 0x0001 }, // c right
{ SDL_GameControllerAxis::SDL_CONTROLLER_AXIS_RIGHTY, -controller_default_threshold, 0x0008 }, // c up
{ SDL_GameControllerAxis::SDL_CONTROLLER_AXIS_RIGHTY, controller_default_threshold, 0x0004 }, // c down
{ SDL_GameControllerAxis::SDL_CONTROLLER_AXIS_TRIGGERLEFT, 10000, 0x2000 }, // z
//{ SDL_Scancode::SDL_SCANCODE_RIGHT, 0x0001 }, // c right
//{ SDL_Scancode::SDL_SCANCODE_UP, 0x0008 }, // c up
//{ SDL_Scancode::SDL_SCANCODE_DOWN, 0x0004 }, // c down
//{ SDL_Scancode::SDL_SCANCODE_RETURN, 0x1000 }, // start
//{ SDL_Scancode::SDL_SCANCODE_SPACE, 0x8000 }, // a
//{ SDL_Scancode::SDL_SCANCODE_LSHIFT, 0x4000 }, // b
//{ SDL_Scancode::SDL_SCANCODE_Q, 0x2000 }, // z
//{ SDL_Scancode::SDL_SCANCODE_E, 0x0020 }, // l
//{ SDL_Scancode::SDL_SCANCODE_R, 0x0010 }, // r
//{ SDL_Scancode::SDL_SCANCODE_J, 0x0200 }, // dpad left
//{ SDL_Scancode::SDL_SCANCODE_L, 0x0100 }, // dpad right
//{ SDL_Scancode::SDL_SCANCODE_I, 0x0800 }, // dpad up
//{ SDL_Scancode::SDL_SCANCODE_K, 0x0400 }, // dpad down
};
struct GameControllerButtonMapping {
SDL_GameControllerButton button;
uint16_t output_mask;
};
std::vector<GameControllerButtonMapping> controller_button_map{
{ SDL_GameControllerButton::SDL_CONTROLLER_BUTTON_START, 0x1000 }, // start
{ SDL_GameControllerButton::SDL_CONTROLLER_BUTTON_A, 0x8000 }, // a
{ SDL_GameControllerButton::SDL_CONTROLLER_BUTTON_B, 0x4000 }, // b
{ SDL_GameControllerButton::SDL_CONTROLLER_BUTTON_X, 0x4000 }, // b
{ SDL_GameControllerButton::SDL_CONTROLLER_BUTTON_LEFTSHOULDER, 0x0020 }, // l
{ SDL_GameControllerButton::SDL_CONTROLLER_BUTTON_RIGHTSHOULDER, 0x0010 }, // r
{ SDL_GameControllerButton::SDL_CONTROLLER_BUTTON_DPAD_LEFT, 0x0200 }, // dpad left
{ SDL_GameControllerButton::SDL_CONTROLLER_BUTTON_DPAD_RIGHT, 0x0100 }, // dpad right
{ SDL_GameControllerButton::SDL_CONTROLLER_BUTTON_DPAD_UP, 0x0800 }, // dpad up
{ SDL_GameControllerButton::SDL_CONTROLLER_BUTTON_DPAD_DOWN, 0x0400 }, // dpad down
};
std::vector<SDL_JoystickID> controllers{};
int sdl_event_filter(void* userdata, SDL_Event* event) {
switch (event->type) {
//case SDL_EventType::SDL_KEYUP:
//case SDL_EventType::SDL_KEYDOWN:
// {
// const Uint8* key_states = SDL_GetKeyboardState(nullptr);
// int new_button = 0;
// for (const auto& mapping : keyboard_button_map) {
// if (key_states[mapping.first]) {
// new_button |= mapping.second;
// }
// }
// button = new_button;
// stick_x = (100.0f / 100.0f) * (key_states[SDL_Scancode::SDL_SCANCODE_D] - key_states[SDL_Scancode::SDL_SCANCODE_A]);
// stick_y = (100.0f / 100.0f) * (key_states[SDL_Scancode::SDL_SCANCODE_W] - key_states[SDL_Scancode::SDL_SCANCODE_S]);
// }
// break;
case SDL_EventType::SDL_CONTROLLERDEVICEADDED:
{
SDL_ControllerDeviceEvent* controller_event = (SDL_ControllerDeviceEvent*)event;
SDL_GameController* controller = SDL_GameControllerOpen(controller_event->which);
printf("Controller added: %d\n", controller_event->which);
if (controller != nullptr) {
printf(" Instance ID: %d\n", SDL_JoystickInstanceID(SDL_GameControllerGetJoystick(controller)));
controllers.push_back(SDL_JoystickInstanceID(SDL_GameControllerGetJoystick(controller)));
}
}
break;
case SDL_EventType::SDL_CONTROLLERDEVICEREMOVED:
{
SDL_ControllerDeviceEvent* controller_event = (SDL_ControllerDeviceEvent*)event;
printf("Controller removed: %d\n", controller_event->which);
std::remove(controllers.begin(), controllers.end(), controller_event->which);
}
break;
case SDL_EventType::SDL_QUIT:
std::quick_exit(EXIT_SUCCESS);
break;
}
return 1;
}
Multilibultra::gfx_callbacks_t::gfx_data_t create_gfx() {
if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_GAMECONTROLLER) > 0) {
exit_error("Failed to initialize SDL2: %s\n", SDL_GetError());
}
return {};
}
Multilibultra::WindowHandle create_window(Multilibultra::gfx_callbacks_t::gfx_data_t) {
SDL_Window* window = SDL_CreateWindow("Majora's Mask", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, 1280, 720, SDL_WINDOW_RESIZABLE);
if (window == nullptr) {
exit_error("Failed to create window: %s\n", SDL_GetError());
}
SDL_SysWMinfo wmInfo;
SDL_VERSION(&wmInfo.version);
SDL_GetWindowWMInfo(window, &wmInfo);
#if defined(_WIN32)
return wmInfo.info.win.window;
#elif defined(__ANDROID__)
static_assert(false && "Unimplemented");
#elif defined(__linux__)
return Multilibultra::WindowHandle{ wmInfo.info.x11.display, wmInfo.info.x11.window };
#else
static_assert(false && "Unimplemented");
#endif
}
void update_gfx(void*) {
// Handle events
constexpr int max_events_per_frame = 16;
SDL_Event cur_event;
int i = 0;
while (i++ < max_events_per_frame && SDL_PollEvent(&cur_event)) {
sdl_event_filter(nullptr, &cur_event);
}
}
void get_input(uint16_t* buttons_out, float* x_out, float* y_out) {
uint16_t cur_buttons = 0;
float cur_x = 0.0f;
float cur_y = 0.0f;
const Uint8* key_states = SDL_GetKeyboardState(nullptr);
int new_button = 0;
for (const auto& mapping : keyboard_button_map) {
if (key_states[mapping.first]) {
cur_buttons |= mapping.second;
}
}
cur_x += (100.0f / 100.0f) * (key_states[SDL_Scancode::SDL_SCANCODE_D] - key_states[SDL_Scancode::SDL_SCANCODE_A]);
cur_y += (100.0f / 100.0f) * (key_states[SDL_Scancode::SDL_SCANCODE_W] - key_states[SDL_Scancode::SDL_SCANCODE_S]);
for (SDL_JoystickID controller_id : controllers) {
SDL_GameController* controller = SDL_GameControllerFromInstanceID(controller_id);
if (controller != nullptr) {
cur_x += SDL_GameControllerGetAxis(controller, SDL_GameControllerAxis::SDL_CONTROLLER_AXIS_LEFTX) * (1/32768.0f);
cur_y -= SDL_GameControllerGetAxis(controller, SDL_GameControllerAxis::SDL_CONTROLLER_AXIS_LEFTY) * (1/32768.0f);
}
for (const auto& mapping : controller_axis_map) {
int input_value = SDL_GameControllerGetAxis(controller, mapping.axis);
if (mapping.threshold > 0) {
if (input_value > mapping.threshold) {
cur_buttons |= mapping.output_mask;
}
}
else {
if (input_value < mapping.threshold) {
cur_buttons |= mapping.output_mask;
}
}
}
for (const auto& mapping : controller_button_map) {
int input_value = SDL_GameControllerGetButton(controller, mapping.button);
if (input_value) {
cur_buttons |= mapping.output_mask;
}
}
}
*buttons_out = cur_buttons;
cur_x = std::clamp(cur_x, -1.0f, 1.0f);
cur_y = std::clamp(cur_y, -1.0f, 1.0f);
*x_out = cur_x;
*y_out = cur_y;
}
static SDL_AudioDeviceID audio_device = 0;
static uint32_t sample_rate = 48000;
void queue_samples(int16_t* audio_data, size_t sample_count) {
// Buffer for holding the output of swapping the audio channels. This is reused across
// calls to reduce runtime allocations.
static std::vector<float> swap_buffer;
// Make sure the swap buffer is large enough to hold all the incoming audio data.
if (sample_count > swap_buffer.size()) {
swap_buffer.resize(sample_count);
}
// Convert the audio from 16-bit values to floats and swap the audio channels into the
// swap buffer to correct for the address xor caused by endianness handling.
for (size_t i = 0; i < sample_count; i += 2) {
swap_buffer[i + 0] = audio_data[i + 1] * (0.5f / 32768.0f);
swap_buffer[i + 1] = audio_data[i + 0] * (0.5f / 32768.0f);
}
// Queue the swapped audio data.
SDL_QueueAudio(audio_device, swap_buffer.data(), sample_count * sizeof(swap_buffer[0]));
}
constexpr int channel_count = 2;
constexpr int bytes_per_frame = channel_count * sizeof(float);
size_t get_frames_remaining() {
constexpr float buffer_offset_frames = 1.0f;
// Get the number of remaining buffered audio bytes.
uint32_t buffered_byte_count = SDL_GetQueuedAudioSize(audio_device);
// Adjust the reported count to be some number of refreshes in the future, which helps ensure that
// there are enough samples even if the audio thread experiences a small amount of lag. This prevents
// audio popping on games that use the buffered audio byte count to determine how many samples
// to generate.
uint32_t frames_per_vi = (sample_rate / 60);
if (buffered_byte_count > (buffer_offset_frames * bytes_per_frame * frames_per_vi)) {
buffered_byte_count -= (buffer_offset_frames * bytes_per_frame * frames_per_vi);
}
else {
buffered_byte_count = 0;
}
// Convert from byte count to sample count.
return buffered_byte_count / bytes_per_frame;
}
void set_frequency(uint32_t freq) {
if (audio_device != 0) {
SDL_CloseAudioDevice(audio_device);
}
SDL_AudioSpec spec_desired{
.freq = (int)freq,
.format = AUDIO_F32,
.channels = channel_count,
.silence = 0, // calculated
.samples = 0x100, // Fairly small sample count to reduce the latency of internal buffering
.padding = 0, // unused
.size = 0, // calculated
.callback = nullptr,//feed_audio, // Use a callback as QueueAudio causes popping
.userdata = nullptr
};
audio_device = SDL_OpenAudioDevice(nullptr, false, &spec_desired, nullptr, 0);
if (audio_device == 0) {
exit_error("SDL error opening audio device: %s\n", SDL_GetError());
}
SDL_PauseAudioDevice(audio_device, 0);
sample_rate = freq;
}
int main(int argc, char** argv) {
#ifdef _WIN32
// Set up console output to accept UTF-8 on windows
SetConsoleOutputCP(CP_UTF8);
// Change to a font that supports Japanese characters
CONSOLE_FONT_INFOEX cfi;
cfi.cbSize = sizeof cfi;
cfi.nFont = 0;
cfi.dwFontSize.X = 0;
cfi.dwFontSize.Y = 16;
cfi.FontFamily = FF_DONTCARE;
cfi.FontWeight = FW_NORMAL;
wcscpy_s(cfi.FaceName, L"NSimSun");
SetCurrentConsoleFontEx(GetStdHandle(STD_OUTPUT_HANDLE), FALSE, &cfi);
#else
std::setlocale(LC_ALL, "en_US.UTF-8");
#endif
// Initialize SDL audio.
SDL_InitSubSystem(SDL_INIT_AUDIO);
// Pick an initial dummy sample rate; this will be set by the game later to the true sample rate.
set_frequency(sample_rate);
init();
Multilibultra::gfx_callbacks_t gfx_callbacks{
.create_gfx = create_gfx,
.create_window = create_window,
.update_gfx = update_gfx,
};
Multilibultra::audio_callbacks_t audio_callbacks{
.queue_samples = queue_samples,
.get_frames_remaining = get_frames_remaining,
.set_frequency = set_frequency,
};
Multilibultra::input_callbacks_t input_callbacks{
.get_input = get_input,
};
//create_gfx();
//void* window_handle = create_window(nullptr);
Multilibultra::set_gfx_callbacks(&gfx_callbacks);
start(Multilibultra::WindowHandle{}, &audio_callbacks, &input_callbacks);
// Do nothing forever
while (1) {
using namespace std::chrono_literals;
std::this_thread::sleep_for(10ms);
//update_gfx(nullptr);
//std::this_thread::sleep_for(1ms);
}
return EXIT_SUCCESS;
}
+39 -1
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@@ -59,6 +59,42 @@ extern "C" void load_overlays(uint32_t rom, int32_t ram_addr, uint32_t size) {
}
}
extern "C" void unload_overlays(int32_t ram_addr, uint32_t size);
extern "C" void unload_overlay_by_id(uint32_t id) {
uint32_t section_table_index = overlay_sections_by_index[id];
const SectionTableEntry& section = section_table[section_table_index];
auto find_it = std::find_if(loaded_sections.begin(), loaded_sections.end(), [section_table_index](const LoadedSection& s) { return s.section_table_index == section_table_index; });
if (find_it != loaded_sections.end()) {
// Determine where each function was loaded to and remove that entry from the function map
for (size_t func_index = 0; func_index < section.num_funcs; func_index++) {
const auto& func = section.funcs[func_index];
uint32_t func_address = func.offset + find_it->loaded_ram_addr;
func_map.erase(func_address);
}
// Reset the section's address in the address table
section_addresses[section.index] = section.ram_addr;
// Remove the section from the loaded section map
loaded_sections.erase(find_it);
}
}
extern "C" void load_overlay_by_id(uint32_t id, uint32_t ram_addr) {
uint32_t section_table_index = overlay_sections_by_index[id];
const SectionTableEntry& section = section_table[section_table_index];
int32_t prev_address = section_addresses[section.index];
if (/*ram_addr >= 0x80000000 && ram_addr < 0x81000000) {*/ prev_address == section.ram_addr) {
load_overlay(section_table_index, ram_addr);
}
else {
int32_t new_address = prev_address + ram_addr;
unload_overlay_by_id(id);
load_overlay(section_table_index, new_address);
}
}
extern "C" void unload_overlays(int32_t ram_addr, uint32_t size) {
for (auto it = loaded_sections.begin(); it != loaded_sections.end();) {
const auto& section = section_table[it->section_table_index];
@@ -72,6 +108,7 @@ extern "C" void unload_overlays(int32_t ram_addr, uint32_t size) {
" rom: 0x%08X size: 0x%08X loaded_addr: 0x%08X\n"
" unloaded_ram: 0x%08X unloaded_size : 0x%08X\n",
section.rom_addr, section.size, it->loaded_ram_addr, ram_addr, size);
assert(false);
std::exit(EXIT_FAILURE);
}
// Determine where each function was loaded to and remove that entry from the function map
@@ -81,7 +118,7 @@ extern "C" void unload_overlays(int32_t ram_addr, uint32_t size) {
func_map.erase(func_address);
}
// Reset the section's address in the address table
section_addresses[section.index] = 0;
section_addresses[section.index] = section.ram_addr;
// Remove the section from the loaded section map
it = loaded_sections.erase(it);
// Skip incrementing the iterator
@@ -108,6 +145,7 @@ extern "C" recomp_func_t * get_function(int32_t addr) {
auto func_find = func_map.find(addr);
if (func_find == func_map.end()) {
fprintf(stderr, "Failed to find function at 0x%08X\n", addr);
assert(false);
std::exit(EXIT_FAILURE);
}
return func_find->second;
+1 -1
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@@ -138,7 +138,7 @@ extern "C" void osPiStartDma_recomp(uint8_t* rdram, recomp_context* ctx) {
uint32_t mb = ctx->r4;
uint32_t pri = ctx->r5;
uint32_t direction = ctx->r6;
uint32_t devAddr = ctx->r7;
uint32_t devAddr = ctx->r7 | rom_base;
gpr dramAddr = MEM_W(0x10, ctx->r29);
uint32_t size = MEM_W(0x14, ctx->r29);
PTR(OSMesgQueue) mq = MEM_W(0x18, ctx->r29);
+5 -1
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@@ -28,6 +28,10 @@ extern "C" void osDestroyThread_recomp(uint8_t * rdram, recomp_context * ctx) {
osDestroyThread(rdram, (int32_t)ctx->r4);
}
extern "C" void osYieldThread_recomp(uint8_t * rdram, recomp_context * ctx) {
osYieldThread(rdram);
}
extern "C" void osSetThreadPri_recomp(uint8_t* rdram, recomp_context* ctx) {
osSetThreadPri(rdram, (int32_t)ctx->r4, (OSPri)ctx->r5);
}
@@ -85,7 +89,7 @@ extern "C" void osStopTimer_recomp(uint8_t * rdram, recomp_context * ctx) {
}
extern "C" void osVirtualToPhysical_recomp(uint8_t * rdram, recomp_context * ctx) {
ctx->r2 = osVirtualToPhysical((int32_t)ctx->r2);
ctx->r2 = osVirtualToPhysical((int32_t)ctx->r4);
}
extern "C" void osInvalDCache_recomp(uint8_t * rdram, recomp_context * ctx) {
+81 -33
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@@ -1,4 +1,4 @@
#ifdef _WIN32
#ifdef _WIN32
#include <Windows.h>
#endif
#include <cstdio>
@@ -41,13 +41,58 @@ extern "C" void osGetMemSize_recomp(uint8_t * rdram, recomp_context * ctx) {
ctx->r2 = 8 * 1024 * 1024;
}
enum class StatusReg {
FR = 0x04000000,
};
extern "C" void cop0_status_write(recomp_context* ctx, gpr value) {
uint32_t old_sr = ctx->status_reg;
uint32_t new_sr = (uint32_t)value;
uint32_t changed = old_sr ^ new_sr;
// Check if the FR bit changed
if (changed & (uint32_t)StatusReg::FR) {
// Check if the FR bit was set
if (new_sr & (uint32_t)StatusReg::FR) {
// FR = 1, odd single floats point to their own registers
ctx->f_odd = &ctx->f1.u32l;
ctx->mips3_float_mode = true;
}
// Otherwise, it was cleared
else {
// FR = 0, odd single floats point to the upper half of the previous register
ctx->f_odd = &ctx->f0.u32h;
ctx->mips3_float_mode = false;
}
// Remove the FR bit from the changed bits as it's been handled
changed &= ~(uint32_t)StatusReg::FR;
}
// If any other bits were changed, assert false as they're not handled currently
if (changed) {
printf("Unhandled status register bits changed: 0x%08X\n", changed);
assert(false);
exit(EXIT_FAILURE);
}
// Update the status register in the context
ctx->status_reg = new_sr;
}
extern "C" gpr cop0_status_read(recomp_context* ctx) {
return (gpr)(int32_t)ctx->status_reg;
}
extern "C" void switch_error(const char* func, uint32_t vram, uint32_t jtbl) {
printf("Switch-case out of bounds in %s at 0x%08X for jump table at 0x%08X\n", func, vram, jtbl);
assert(false);
exit(EXIT_FAILURE);
}
extern "C" void do_break(uint32_t vram) {
printf("Encountered break at original vram 0x%08X\n", vram);
assert(false);
exit(EXIT_FAILURE);
}
@@ -55,6 +100,8 @@ void run_thread_function(uint8_t* rdram, uint64_t addr, uint64_t sp, uint64_t ar
recomp_context ctx{};
ctx.r29 = sp;
ctx.r4 = arg;
ctx.mips3_float_mode = 0;
ctx.f_odd = &ctx.f0.u32h;
recomp_func_t* func = get_function(addr);
func(rdram, &ctx);
}
@@ -72,10 +119,6 @@ void init_overlays();
extern "C" void load_overlays(uint32_t rom, int32_t ram_addr, uint32_t size);
extern "C" void unload_overlays(int32_t ram_addr, uint32_t size);
#ifdef _WIN32
#include <Windows.h>
#endif
std::unique_ptr<uint8_t[]> rdram_buffer;
recomp_context context{};
@@ -124,6 +167,10 @@ EXPORT extern "C" void init() {
// Set up stack pointer
context.r29 = 0xFFFFFFFF803FFFF0u;
// Set up context floats
context.f_odd = &context.f0.u32h;
context.mips3_float_mode = false;
// Initialize variables normally set by IPL3
constexpr int32_t osTvType = 0x80000300;
constexpr int32_t osRomType = 0x80000304;
@@ -140,10 +187,37 @@ EXPORT extern "C" void init() {
MEM_W(osMemSize, 0) = 8 * 1024 * 1024; // 8MB
}
EXPORT extern "C" void start(void* window_handle, const Multilibultra::audio_callbacks_t* audio_callbacks, const Multilibultra::input_callbacks_t* input_callbacks) {
// LRESULT CALLBACK WindowProc(HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam) {
// return DefWindowProc(hwnd, uMsg, wParam, lParam);
// }
/*EXPORT extern "C"*/ void start(Multilibultra::WindowHandle window_handle, const Multilibultra::audio_callbacks_t* audio_callbacks, const Multilibultra::input_callbacks_t* input_callbacks) {
Multilibultra::set_audio_callbacks(audio_callbacks);
Multilibultra::set_input_callbacks(input_callbacks);
std::thread game_thread{[](void* window_handle) {
//// Register window class.
//WNDCLASS wc;
//memset(&wc, 0, sizeof(WNDCLASS));
//wc.lpfnWndProc = WindowProc;
//wc.hInstance = GetModuleHandle(0);
//wc.hbrBackground = (HBRUSH)(COLOR_BACKGROUND);
//wc.lpszClassName = "RT64Sample";
//RegisterClass(&wc);
//// Create window.
//const int Width = 1280;
//const int Height = 720;
//RECT rect;
//UINT dwStyle = WS_OVERLAPPEDWINDOW | WS_VISIBLE;
//rect.left = (GetSystemMetrics(SM_CXSCREEN) - Width) / 2;
//rect.top = (GetSystemMetrics(SM_CYSCREEN) - Height) / 2;
//rect.right = rect.left + Width;
//rect.bottom = rect.top + Height;
//AdjustWindowRectEx(&rect, dwStyle, 0, 0);
//HWND hwnd = CreateWindow(wc.lpszClassName, "Recomp", dwStyle, rect.left, rect.top, rect.right - rect.left, rect.bottom - rect.top, 0, 0, wc.hInstance, NULL);
std::thread game_thread{[](Multilibultra::WindowHandle window_handle) {
debug_printf("[Recomp] Starting\n");
Multilibultra::set_native_thread_name("Game Start Thread");
@@ -157,29 +231,3 @@ EXPORT extern "C" void start(void* window_handle, const Multilibultra::audio_cal
game_thread.detach();
}
int main(int argc, char **argv) {
#ifdef _WIN32
// Set up console output to accept UTF-8 on windows
SetConsoleOutputCP(CP_UTF8);
// Change to a font that supports Japanese characters
CONSOLE_FONT_INFOEX cfi;
cfi.cbSize = sizeof cfi;
cfi.nFont = 0;
cfi.dwFontSize.X = 0;
cfi.dwFontSize.Y = 16;
cfi.FontFamily = FF_DONTCARE;
cfi.FontWeight = FW_NORMAL;
wcscpy_s(cfi.FaceName, L"NSimSun");
SetCurrentConsoleFontEx(GetStdHandle(STD_OUTPUT_HANDLE), FALSE, &cfi);
#else
std::setlocale(LC_ALL, "en_US.UTF-8");
#endif
init();
start(nullptr, nullptr, nullptr);
return EXIT_SUCCESS;
}
+8 -4
View File
@@ -44,7 +44,7 @@ void dummy_check_interrupts() {
}
void RT64Init(uint8_t* rom, uint8_t* rdram, void* window_handle) {
void RT64Init(uint8_t* rom, uint8_t* rdram, Multilibultra::WindowHandle window_handle) {
// Dynamic loading
//auto RT64 = LoadLibrary("RT64.dll");
//if (RT64 == 0) {
@@ -57,8 +57,8 @@ void RT64Init(uint8_t* rom, uint8_t* rdram, void* window_handle) {
//GET_FUNC(RT64, UpdateScreen);
GFX_INFO gfx_info{};
gfx_info.hWnd = window_handle;
gfx_info.hStatusBar = nullptr;
// gfx_info.hWnd = window_handle;
// gfx_info.hStatusBar = nullptr;
gfx_info.HEADER = rom;
gfx_info.RDRAM = rdram;
@@ -93,7 +93,11 @@ void RT64Init(uint8_t* rom, uint8_t* rdram, void* window_handle) {
gfx_info.CheckInterrupts = dummy_check_interrupts;
InitiateGFX(gfx_info);
gfx_info.version = 2;
gfx_info.SP_STATUS_REG = &SP_STATUS_REG;
gfx_info.RDRAM_SIZE = &RDRAM_SIZE;
InitiateGFXLinux(gfx_info, window_handle.window, window_handle.display);
}
void RT64SendDL(uint8_t* rdram, const OSTask* task) {
+9
View File
@@ -36,3 +36,12 @@ extern "C" void osViSwapBuffer_recomp(uint8_t* rdram, recomp_context* ctx) {
extern "C" void osViSetMode_recomp(uint8_t* rdram, recomp_context* ctx) {
osViSetMode(rdram, (int32_t)ctx->r4);
}
extern uint64_t total_vis;
extern "C" void wait_one_frame(uint8_t* rdram, recomp_context* ctx) {
uint64_t cur_vis = total_vis;
while (cur_vis == total_vis) {
std::this_thread::yield();
}
}