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https://github.com/Zelda64Recomp/Zelda64Recomp
synced 2026-05-23 06:54:33 -04:00
Improved motion blur at higher framerates, reorganized some patch code
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@@ -20,6 +20,7 @@ void RT64UpdateScreen(uint32_t vi_origin);
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void RT64ChangeWindow();
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void RT64Shutdown();
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RT64::UserConfiguration::Antialiasing RT64MaxMSAA();
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uint32_t RT64GetDisplayFramerate(RT64::Application* application);
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void set_rt64_hooks();
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