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https://github.com/Zelda64Recomp/Zelda64Recomp
synced 2026-08-19 22:12:36 -04:00
Improved motion blur at higher framerates, reorganized some patch code
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@@ -11,11 +11,5 @@ typedef enum {
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extern RecompCameraMode recomp_camera_mode;
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DECLARE_FUNC(void, recomp_get_gyro_deltas, float* x, float* y);
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// TODO move these
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DECLARE_FUNC(void, recomp_puts, const char* data, u32 size);
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DECLARE_FUNC(void, recomp_exit);
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DECLARE_FUNC(void, recomp_handle_quicksave_actions, OSMesgQueue* enter_mq, OSMesgQueue* exit_mq);
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DECLARE_FUNC(void, recomp_handle_quicksave_actions_main, OSMesgQueue* enter_mq, OSMesgQueue* exit_mq);
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DECLARE_FUNC(u16, recomp_get_pending_warp);
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#endif
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