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https://github.com/Zelda64Recomp/Zelda64Recomp
synced 2026-05-24 15:21:15 -04:00
Improved motion blur at higher framerates, reorganized some patch code
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@@ -265,3 +265,7 @@ void RT64EnableInstantPresent(RT64::Application* application) {
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RT64::UserConfiguration::Antialiasing RT64MaxMSAA() {
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return device_max_msaa;
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}
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uint32_t RT64GetDisplayFramerate(RT64::Application* application) {
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return application->presentQueue->ext.sharedResources->swapChainRate;
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}
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