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https://github.com/Zelda64Recomp/Zelda64Recomp
synced 2026-06-21 16:46:59 -04:00
Set mod tab to navigate down to first mod, fix redundant mod scanning
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@@ -582,9 +582,11 @@ void ModMenu::create_mod_list() {
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mod_entry_buttons.front()->set_nav_manual(NavDirection::Up, mod_tab_id);
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mod_entry_buttons.back()->set_nav(NavDirection::Down, install_mods_button);
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install_mods_button->set_nav(NavDirection::Up, mod_entry_buttons.back());
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recompui::get_mod_tab()->SetProperty(Rml::PropertyId::NavDown, Rml::Property{ "#" + mod_entry_buttons.front()->get_id(), Rml::Unit::STRING });
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}
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else {
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install_mods_button->set_nav_manual(NavDirection::Up, mod_tab_id);
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recompui::get_mod_tab()->SetProperty(Rml::PropertyId::NavDown, Rml::Style::Nav::Auto);
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}
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// Add one extra spacer at the bottom.
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@@ -684,7 +686,7 @@ ModMenu::ModMenu(Element *parent) : Element(parent) {
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footer_spacer->set_flex(1.0f, 0.0f);
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refresh_button = context.create_element<Button>(footer_container, "Refresh", recompui::ButtonStyle::Primary);
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refresh_button->add_pressed_callback([this](){ recomp::mods::scan_mods(); refresh_mods(); });
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refresh_button->add_pressed_callback([this](){ refresh_mods(); });
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refresh_button->set_nav_manual(NavDirection::Up, mod_tab_id);
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mods_folder_button = context.create_element<Button>(footer_container, "Open Mods Folder", recompui::ButtonStyle::Primary);
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@@ -699,9 +701,6 @@ ModMenu::ModMenu(Element *parent) : Element(parent) {
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mod_entry_floating_view->set_position(Position::Absolute);
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mod_entry_floating_view->set_selected(true);
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recomp::mods::scan_mods();
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refresh_mods();
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context.close();
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sub_menu_context = recompui::create_context(zelda64::get_asset_path("config_sub_menu.rml"));
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