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mirror/Zelda64Recomp
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mirror of https://github.com/Zelda64Recomp/Zelda64Recomp synced 2026-06-25 10:12:22 -04:00
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77 Commits 30 Branches 11 Tags
098431d3e2d0fd8a0564cf4de0bddfceec7a9dba
Commit Graph

9 Commits

Author SHA1 Message Date
Mr-Wiseguy c26151cd6b Modified recomp UI event handling to allow event parameters using ":" as a delimiter 2024-01-07 02:03:54 -05:00
Mr-Wiseguy 8510bb9109 Implemented RmlUi hack to replace color parsing so it uses 0-1 alpha instead of 0-255 2024-01-06 16:08:15 -05:00
Mr-Wiseguy e9e42322f0 Refactored menu logic into MenuController interface, updated RT64 2024-01-01 22:36:06 -05:00
Mr-Wiseguy 09bacbe82c Hooked up graphics option menu to RT64, updated RT64 2024-01-01 00:09:14 -05:00
Mr-Wiseguy 525092fd60 Cleaned up assets folder, added promptfont, started config menu UI 2023-12-29 16:49:26 -05:00
Mr-Wiseguy ec23ef02fd Added some more patch functionality, added recomp namespace 2023-11-24 17:10:21 -05:00
Mr-Wiseguy 8188aee2c1 Removed use of std::exit and changed recomp runtime to exit normally, added helpers for getting recompiled args and returning values, added example of patch code calling native code 2023-11-12 14:47:38 -05:00
Mr-Wiseguy 398988a961 Added function patching, began reorganizing UI code, added native file dialog library 2023-11-11 17:42:07 -05:00
Mr-Wiseguy 91611c9c33 Delayed game start, made UI hot reload include all files, passed input
events to UI
2023-11-05 14:34:27 -05:00
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