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mirror of https://github.com/Zelda64Recomp/Zelda64Recomp synced 2026-07-09 06:53:49 -04:00
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302 Commits 30 Branches 11 Tags
18be149b7bd96c19a435ed4b4e7db7c56dd24823
Commit Graph

9 Commits

Author SHA1 Message Date
Mr-Wiseguy 447689afd5 Slightly reorganized some of the transform tagging patches, tagged Wart's bubbles 2024-03-27 18:45:09 -04:00
Mr-Wiseguy 8db2c655c3 Modified how patch elf is linked to prevent address conflicts with vanilla symbols, update RT64 2024-03-20 22:16:51 -04:00
Mr-Wiseguy 37bc904b2a Moved rt64 submodule to new folder to reflect change in repo name 2024-03-15 17:46:45 -04:00
Mr-Wiseguy 214231de6c Add transform tags for bow and arrow's string and hookshot chain, update patch makefile to use fast-math and no-unsafe-math-optimizations 2024-02-24 16:14:48 -05:00
Mr-Wiseguy 32cb89ed76 Added MM decomp as submodule and added workaround file to avoid needing to build it 2023-12-18 19:26:47 -05:00
Mr-Wiseguy a487014623 Made RT64 into a submodule, redid UI patching using new extended gbi alignment commands 2023-12-03 13:14:54 -05:00
Mr-Wiseguy ddaac3cd8f Pull in symbols from the decomp elf automatically when building the patches elf 2023-11-27 23:39:18 -05:00
Mr-Wiseguy 8188aee2c1 Removed use of std::exit and changed recomp runtime to exit normally, added helpers for getting recompiled args and returning values, added example of patch code calling native code 2023-11-12 14:47:38 -05:00
Mr-Wiseguy 398988a961 Added function patching, began reorganizing UI code, added native file dialog library 2023-11-11 17:42:07 -05:00
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