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mirror of https://github.com/Zelda64Recomp/Zelda64Recomp synced 2026-08-14 20:44:02 -04:00
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187 Commits 30 Branches 11 Tags
5f74dfa2baadccacda968792d288ed329b4a73a6
Commit Graph

59 Commits

Author SHA1 Message Date
Mr-Wiseguy ac131c7835 More work on graphics config menu, improved focus handling in UI, fixed scissor bug in UI rendering 2023-12-30 19:03:57 -05:00
Mr-Wiseguy 525092fd60 Cleaned up assets folder, added promptfont, started config menu UI 2023-12-29 16:49:26 -05:00
Mr-Wiseguy fc55b53655 Update RT64 for new barriers 2023-12-23 15:38:00 -05:00
Mr-Wiseguy d71b86c1da Added WIP dual analog camera and widescreen UI patches 2023-12-01 10:56:20 -05:00
Mr-Wiseguy e0ac016936 Update RT64, split UI immutable sampler into its own descriptor set 2023-11-24 18:12:58 -05:00
Mr-Wiseguy ec23ef02fd Added some more patch functionality, added recomp namespace 2023-11-24 17:10:21 -05:00
Mr-Wiseguy 244d37e3c8 Renamed everything ultra related to "ultramodern" 2023-11-12 19:40:02 -05:00
Mr-Wiseguy 8188aee2c1 Removed use of std::exit and changed recomp runtime to exit normally, added helpers for getting recompiled args and returning values, added example of patch code calling native code 2023-11-12 14:47:38 -05:00
Mr-Wiseguy 398988a961 Added function patching, began reorganizing UI code, added native file dialog library 2023-11-11 17:42:07 -05:00
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