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mirror of https://github.com/Zelda64Recomp/Zelda64Recomp synced 2026-05-23 06:54:33 -04:00
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362 Commits 30 Branches 11 Tags
6e9ee3498bfa95e2240346ce02de7d61ac5bc5f2
Commit Graph

8 Commits

Author SHA1 Message Date
Mr-Wiseguy 1ef8656a93 Asynchronous saving 2024-05-01 02:38:33 -04:00
Mr-Wiseguy bd537728e3 Switch system_clock to high_resolution_clock, work around win32 sleep_for/sleep_until bug when clocks go backwards 2024-04-06 00:33:07 -04:00
Mr-Wiseguy 1651298a2c Fixed crash caused by input latency reduction patch 2024-03-30 20:00:02 -04:00
Mr-Wiseguy 976bfa1969 Reduced input latency and improved gyro by moving input polling to main game thread and moving frame wait to after DL submission, fixed bluetooth dualsense gyro 2024-03-21 02:46:08 -04:00
Mr-Wiseguy 57475d058b Implemented rumble, added control options menu with rumble strength and targeting mode 2024-03-04 02:13:12 -05:00
Mr-Wiseguy 971d728169 Input refactor to allow arbitrary bindings 2023-12-13 02:06:56 -05:00
Mr-Wiseguy ec23ef02fd Added some more patch functionality, added recomp namespace 2023-11-24 17:10:21 -05:00
Mr-Wiseguy f324253052 Reorganized loose files in src into src/recomp folder 2023-11-12 20:09:29 -05:00
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