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mirror of https://github.com/Zelda64Recomp/Zelda64Recomp synced 2026-08-20 06:16:45 -04:00
Code Issues Packages Projects Releases Wiki Activity
40 Commits 31 Branches 11 Tags
73db5cb6d811ab43053bfb0883622cb434f0faab
Commit Graph

10 Commits

Author SHA1 Message Date
Mr-Wiseguy 73db5cb6d8 Fixed saving lockup caused by incorrect fields in message queue struct, updated RT64 2023-12-17 15:39:46 -05:00
Mr-Wiseguy 971d728169 Input refactor to allow arbitrary bindings 2023-12-13 02:06:56 -05:00
Mr-Wiseguy b11e652a20 Map C-Up camera input to D-pad Up in dual analog mode 2023-12-03 23:35:17 -05:00
Mr-Wiseguy 9391253c7e Tag matrix groups for actors 2023-12-03 19:32:27 -05:00
Mr-Wiseguy a487014623 Made RT64 into a submodule, redid UI patching using new extended gbi alignment commands 2023-12-03 13:14:54 -05:00
Mr-Wiseguy d71b86c1da Added WIP dual analog camera and widescreen UI patches 2023-12-01 10:56:20 -05:00
Mr-Wiseguy ddaac3cd8f Pull in symbols from the decomp elf automatically when building the patches elf 2023-11-27 23:39:18 -05:00
Mr-Wiseguy ec23ef02fd Added some more patch functionality, added recomp namespace 2023-11-24 17:10:21 -05:00
Mr-Wiseguy 8188aee2c1 Removed use of std::exit and changed recomp runtime to exit normally, added helpers for getting recompiled args and returning values, added example of patch code calling native code 2023-11-12 14:47:38 -05:00
Mr-Wiseguy 398988a961 Added function patching, began reorganizing UI code, added native file dialog library 2023-11-11 17:42:07 -05:00
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