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mirror of https://github.com/Zelda64Recomp/Zelda64Recomp synced 2026-07-11 15:29:05 -04:00
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508 Commits 30 Branches 11 Tags
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Author SHA1 Message Date
Mr-Wiseguy 9e80499197 Dummy implementations of VI scale functions 2023-03-10 16:36:58 -05:00
Mr-Wiseguy 937c64f544 Reduced audio buffer size compensation by 1 vertical refresh 2023-03-05 20:16:55 -05:00
Mr-Wiseguy 6ab12039ed Made non-gfx RSP tasks execute on another thread, implemented VI registers 2023-03-05 20:16:16 -05:00
Mr-Wiseguy f024c4db84 Implemented VI register tracking 2023-03-02 23:38:52 -05:00
Mr-Wiseguy e90f9974ba Implement rounding mode for cvt.w.fmt instructions 2023-03-02 22:50:47 -05:00
Mr-Wiseguy d994bd381d Fixed some libultra thread implementation issues, fixed flash implementation not getting detected by the game 2023-02-21 01:26:05 -05:00
Mr-Wiseguy ba37150ed1 Added recomp runtime library and portultra, MM initial boot 2023-02-19 22:27:35 -05:00
Mr-Wiseguy 7847975e57 Initial commit that can build a static library from recompiled functions 2023-02-19 03:28:39 -05:00
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