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mirror of https://github.com/Zelda64Recomp/Zelda64Recomp synced 2026-06-30 11:52:00 -04:00
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26 Commits 30 Branches 11 Tags
8188aee2c19cfe938652162532a727f6a1728321
Commit Graph

8 Commits

Author SHA1 Message Date
Mr-Wiseguy 8188aee2c1 Removed use of std::exit and changed recomp runtime to exit normally, added helpers for getting recompiled args and returning values, added example of patch code calling native code 2023-11-12 14:47:38 -05:00
Mr-Wiseguy 91611c9c33 Delayed game start, made UI hot reload include all files, passed input
events to UI
2023-11-05 14:34:27 -05:00
Mr-Wiseguy cdd397fe8f Restored old thread scheduler code 2023-10-23 18:01:29 -04:00
Mr-Wiseguy f361fddd3e More WIP linux work, upgraded libultra to include changes from BT recomp 2023-10-23 15:32:30 -04:00
Mr-Wiseguy 5b594048db Rewrote scheduler to use concurrent queues instead of atomic waits, added thread priorities 2023-07-07 14:21:06 -04:00
Mr-Wiseguy 73308e3500 Removed most remaining platform-specific code 2023-04-27 18:16:27 -04:00
Mr-Wiseguy d994bd381d Fixed some libultra thread implementation issues, fixed flash implementation not getting detected by the game 2023-02-21 01:26:05 -05:00
Mr-Wiseguy ba37150ed1 Added recomp runtime library and portultra, MM initial boot 2023-02-19 22:27:35 -05:00
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