Logo
Explore Help
Sign In
mirror/Zelda64Recomp
1
0
Fork 0
You've already forked Zelda64Recomp
mirror of https://github.com/Zelda64Recomp/Zelda64Recomp synced 2026-05-23 23:05:46 -04:00
Code Issues Packages Projects Releases Wiki Activity
142 Commits 30 Branches 11 Tags
f6e11ed72375d532832aa47c00fdfa84017f736d
Commit Graph

7 Commits

Author SHA1 Message Date
Mr-Wiseguy f6e11ed723 Improved motion blur at higher framerates, reorganized some patch code 2024-03-03 02:36:14 -05:00
Mr-Wiseguy 569d86d901 Added heuristics to determine when to skip camera interpolation, added ability to enable developer mode in RT64 2024-03-02 23:28:48 -05:00
Mr-Wiseguy 958808acb0 Enable relevant RT64 enhancements, fix pause background corruption if song of soaring was played before ever pausing 2024-02-04 22:55:15 -05:00
Mr-Wiseguy 8e4e4b1cae Split recomp config handling into separate file, changed "inputs" RmlUi variable to be a struct with an "array" member and named fields for each input 2024-01-21 14:04:56 -05:00
Mr-Wiseguy 09bacbe82c Hooked up graphics option menu to RT64, updated RT64 2024-01-01 00:09:14 -05:00
Mr-Wiseguy 3b06ad52f0 Check RT64 initialization return status 2023-11-24 14:49:23 -05:00
Mr-Wiseguy f324253052 Reorganized loose files in src into src/recomp folder 2023-11-12 20:09:29 -05:00
Powered by Gitea Version: 1.26.1 Page: 10ms Template: 1ms
Auto
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API