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mirror of https://github.com/Zelda64Recomp/Zelda64Recomp synced 2026-06-15 14:41:30 -04:00
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142 Commits 30 Branches 11 Tags
f6e11ed72375d532832aa47c00fdfa84017f736d
Commit Graph

10 Commits

Author SHA1 Message Date
Mr-Wiseguy f6e11ed723 Improved motion blur at higher framerates, reorganized some patch code 2024-03-03 02:36:14 -05:00
Mr-Wiseguy 569d86d901 Added heuristics to determine when to skip camera interpolation, added ability to enable developer mode in RT64 2024-03-02 23:28:48 -05:00
Mr-Wiseguy 958808acb0 Enable relevant RT64 enhancements, fix pause background corruption if song of soaring was played before ever pausing 2024-02-04 22:55:15 -05:00
Mr-Wiseguy e04865c715 Initial implementation of gyro aim with GamepadMotionHelpers for sensor fusion 2024-01-22 23:08:59 -05:00
Mr-Wiseguy 8e4e4b1cae Split recomp config handling into separate file, changed "inputs" RmlUi variable to be a struct with an "array" member and named fields for each input 2024-01-21 14:04:56 -05:00
Mr-Wiseguy 09bacbe82c Hooked up graphics option menu to RT64, updated RT64 2024-01-01 00:09:14 -05:00
Mr-Wiseguy e0ac016936 Update RT64, split UI immutable sampler into its own descriptor set 2023-11-24 18:12:58 -05:00
Mr-Wiseguy ec23ef02fd Added some more patch functionality, added recomp namespace 2023-11-24 17:10:21 -05:00
Mr-Wiseguy 3b06ad52f0 Check RT64 initialization return status 2023-11-24 14:49:23 -05:00
Mr-Wiseguy 244d37e3c8 Renamed everything ultra related to "ultramodern" 2023-11-12 19:40:02 -05:00
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