Commit Graph

  • fc55b53655 Update RT64 for new barriers Mr-Wiseguy 2023-12-23 15:38:00 -05:00
  • 32cb89ed76 Added MM decomp as submodule and added workaround file to avoid needing to build it Mr-Wiseguy 2023-12-18 19:26:47 -05:00
  • 92a95eecc7 Add freetype binary git submodule to replace vcpkg Mr-Wiseguy 2023-12-18 19:10:15 -05:00
  • a8e6cd112e Disable infinite magic cheat Mr-Wiseguy 2023-12-17 21:43:09 -05:00
  • b3e4ab13ca Update RT64 to fix crash caused by offset scissors going into negative coordinate ranges Mr-Wiseguy 2023-12-17 21:25:49 -05:00
  • 0a6b8d0da3 Add fullscreen shortcut Mr-Wiseguy 2023-12-17 16:32:13 -05:00
  • 8612c95b0a Update RT64 to fix ghosting in title screen Mr-Wiseguy 2023-12-17 16:23:26 -05:00
  • 73db5cb6d8 Fixed saving lockup caused by incorrect fields in message queue struct, updated RT64 Mr-Wiseguy 2023-12-17 15:39:46 -05:00
  • 971d728169 Input refactor to allow arbitrary bindings Mr-Wiseguy 2023-12-13 02:06:56 -05:00
  • b11e652a20 Map C-Up camera input to D-pad Up in dual analog mode Mr-Wiseguy 2023-12-03 23:35:17 -05:00
  • 9391253c7e Tag matrix groups for actors Mr-Wiseguy 2023-12-03 19:32:27 -05:00
  • a487014623 Made RT64 into a submodule, redid UI patching using new extended gbi alignment commands Mr-Wiseguy 2023-12-03 13:14:54 -05:00
  • f5bbe1d784 Change touch in CMakeLists to use cmake command instead Mr-Wiseguy 2023-12-01 11:37:23 -05:00
  • d71b86c1da Added WIP dual analog camera and widescreen UI patches Mr-Wiseguy 2023-12-01 10:56:20 -05:00
  • ddaac3cd8f Pull in symbols from the decomp elf automatically when building the patches elf Mr-Wiseguy 2023-11-27 23:39:18 -05:00
  • e0ac016936 Update RT64, split UI immutable sampler into its own descriptor set Mr-Wiseguy 2023-11-24 18:12:58 -05:00
  • ec23ef02fd Added some more patch functionality, added recomp namespace Mr-Wiseguy 2023-11-24 17:10:21 -05:00
  • 3b06ad52f0 Check RT64 initialization return status Mr-Wiseguy 2023-11-24 14:49:23 -05:00
  • 5e4d826760 Add scss Mr-Wiseguy 2023-11-20 10:01:45 -05:00
  • f324253052 Reorganized loose files in src into src/recomp folder Mr-Wiseguy 2023-11-12 20:09:29 -05:00
  • 244d37e3c8 Renamed everything ultra related to "ultramodern" Mr-Wiseguy 2023-11-12 19:40:02 -05:00
  • 8188aee2c1 Removed use of std::exit and changed recomp runtime to exit normally, added helpers for getting recompiled args and returning values, added example of patch code calling native code Mr-Wiseguy 2023-11-12 14:47:38 -05:00
  • 398988a961 Added function patching, began reorganizing UI code, added native file dialog library Mr-Wiseguy 2023-11-11 17:42:07 -05:00
  • 91611c9c33 Delayed game start, made UI hot reload include all files, passed input events to UI Mr-Wiseguy 2023-11-05 14:34:20 -05:00
  • 346e298eb1 Moved window event handling out of gfx thread so resizing doesn't freeze gameplay, added full document hot reloading for UI Mr-Wiseguy 2023-11-04 12:45:22 -04:00
  • 458ccd81fc Merged everything into one heap for the UI because copy descriptors isn't implemented yet Mr-Wiseguy 2023-11-02 01:57:50 -04:00
  • 6fdf66b296 Integrated RmlUi, fully moved over to cmake Mr-Wiseguy 2023-11-02 01:20:12 -04:00
  • dd30250623 Hooked up RT64 draw callbacks, fixed incorrect iobuf for reading ROM Mr-Wiseguy 2023-10-30 22:41:05 -04:00
  • b457b3d19a Added release with debug info configuration for VS Mr-Wiseguy 2023-10-29 12:13:39 -04:00
  • 352b28b1fd Added cmake build system Mr-Wiseguy 2023-10-28 15:46:14 -04:00
  • 878b25a1f5 Removed use of basic_ifstream<uint8_t> to fix linux Mr-Wiseguy 2023-10-24 11:17:23 -04:00
  • cdd397fe8f Restored old thread scheduler code Mr-Wiseguy 2023-10-23 18:01:29 -04:00
  • 1037bb5206 Windows build fixes Mr-Wiseguy 2023-10-23 17:51:21 -04:00
  • f361fddd3e More WIP linux work, upgraded libultra to include changes from BT recomp Mr-Wiseguy 2023-10-23 15:32:30 -04:00
  • 2865ef758e Initial compile on linux Mr-Wiseguy 2023-10-23 15:03:05 -04:00
  • 5b594048db Rewrote scheduler to use concurrent queues instead of atomic waits, added thread priorities Mr-Wiseguy 2023-07-07 14:21:06 -04:00
  • 0fdfc5f7fe Build system & dependency refactoring Mr-Wiseguy 2023-06-22 18:29:55 -04:00
  • 73308e3500 Removed most remaining platform-specific code Mr-Wiseguy 2023-04-27 18:16:27 -04:00
  • e4dc4526f2 Fixed flash erase function implementations Mr-Wiseguy 2023-03-10 16:37:40 -05:00
  • 9e80499197 Dummy implementations of VI scale functions Mr-Wiseguy 2023-03-10 16:36:58 -05:00
  • 937c64f544 Reduced audio buffer size compensation by 1 vertical refresh Mr-Wiseguy 2023-03-05 20:16:55 -05:00
  • 6ab12039ed Made non-gfx RSP tasks execute on another thread, implemented VI registers Mr-Wiseguy 2023-03-05 20:16:16 -05:00
  • f024c4db84 Implemented VI register tracking Mr-Wiseguy 2023-03-02 23:38:52 -05:00
  • e90f9974ba Implement rounding mode for cvt.w.fmt instructions Mr-Wiseguy 2023-03-02 22:50:47 -05:00
  • d994bd381d Fixed some libultra thread implementation issues, fixed flash implementation not getting detected by the game Mr-Wiseguy 2023-02-21 01:26:05 -05:00
  • ba37150ed1 Added recomp runtime library and portultra, MM initial boot Mr-Wiseguy 2023-02-19 22:27:35 -05:00
  • 7847975e57 Initial commit that can build a static library from recompiled functions Mr-Wiseguy 2023-02-19 03:28:39 -05:00