#ifndef __ZELDA_GAME_H__ #define __ZELDA_GAME_H__ #include #include #include #include "librecomp/game.hpp" namespace zelda64 { enum Game { OoT, MM }; constexpr zelda64::Game default_game = Game::MM; zelda64::Game get_current_game(); zelda64::Game swap_current_game(); const recomp::GameEntry &get_game_entry(Game game); void quicksave_save(); void quicksave_load(); std::vector decompress_mm(std::span compressed_rom); std::vector decompress_oot(std::span compressed_rom); }; #endif