#ifdef _WIN32 #define _CRT_SECURE_NO_WARNINGS #define WIN32_LEAN_AND_MEAN #endif #include #include #include "rt64_render_hooks.h" #include "rt64_render_interface_builders.h" #include "RmlUi/Core/RenderInterfaceCompatibility.h" #include "ui_renderer.h" #include "InterfaceVS.hlsl.spirv.h" #include "InterfacePS.hlsl.spirv.h" #ifdef _WIN32 # include "InterfaceVS.hlsl.dxil.h" # include "InterfacePS.hlsl.dxil.h" #elif defined(__APPLE__) # include "InterfaceVS.hlsl.metal.h" # include "InterfacePS.hlsl.metal.h" #endif #ifdef _WIN32 # define GET_SHADER_BLOB(name, format) \ ((format) == RT64::RenderShaderFormat::SPIRV ? name##BlobSPIRV : \ (format) == RT64::RenderShaderFormat::DXIL ? name##BlobDXIL : nullptr) # define GET_SHADER_SIZE(name, format) \ ((format) == RT64::RenderShaderFormat::SPIRV ? std::size(name##BlobSPIRV) : \ (format) == RT64::RenderShaderFormat::DXIL ? std::size(name##BlobDXIL) : 0) #elif defined(__APPLE__) # define GET_SHADER_BLOB(name, format) \ ((format) == RT64::RenderShaderFormat::SPIRV ? name##BlobSPIRV : \ (format) == RT64::RenderShaderFormat::METAL ? name##BlobMSL : nullptr) # define GET_SHADER_SIZE(name, format) \ ((format) == RT64::RenderShaderFormat::SPIRV ? std::size(name##BlobSPIRV) : \ (format) == RT64::RenderShaderFormat::METAL ? std::size(name##BlobMSL) : 0) #else # define GET_SHADER_BLOB(name, format) \ ((format) == RT64::RenderShaderFormat::SPIRV ? name##BlobSPIRV : nullptr) # define GET_SHADER_SIZE(name, format) \ ((format) == RT64::RenderShaderFormat::SPIRV ? std::size(name##BlobSPIRV) : 0) #endif // TODO deduplicate from rt64_common.h void CalculateTextureRowWidthPadding(uint32_t rowPitch, uint32_t &rowWidth, uint32_t &rowPadding) { const int RowMultiple = 256; rowWidth = rowPitch; rowPadding = (rowWidth % RowMultiple) ? RowMultiple - (rowWidth % RowMultiple) : 0; rowWidth += rowPadding; } struct RmlPushConstants { Rml::Matrix4f transform; Rml::Vector2f translation; }; struct TextureHandle { std::unique_ptr texture; std::unique_ptr set; }; static std::vector read_file(const std::filesystem::path& filepath) { std::vector ret{}; std::ifstream input_file{ filepath, std::ios::binary }; if (!input_file) { return ret; } input_file.seekg(0, std::ios::end); std::streampos filesize = input_file.tellg(); input_file.seekg(0, std::ios::beg); ret.resize(filesize); input_file.read(ret.data(), filesize); return ret; } template T from_bytes_le(const char* input) { return *reinterpret_cast(input); } namespace recompui { class RmlRenderInterface_RT64_impl : public Rml::RenderInterfaceCompatibility { struct DynamicBuffer { std::unique_ptr buffer_{}; uint32_t size_ = 0; uint32_t bytes_used_ = 0; uint8_t* mapped_data_ = nullptr; RT64::RenderBufferFlags flags_ = RT64::RenderBufferFlag::NONE; }; static constexpr uint32_t per_frame_descriptor_set = 0; static constexpr uint32_t per_draw_descriptor_set = 1; static constexpr uint32_t initial_upload_buffer_size = 1024 * 1024; static constexpr uint32_t initial_vertex_buffer_size = 512 * sizeof(Rml::Vertex); static constexpr uint32_t initial_index_buffer_size = 1024 * sizeof(int); static constexpr RT64::RenderFormat RmlTextureFormat = RT64::RenderFormat::R8G8B8A8_UNORM; static constexpr RT64::RenderFormat RmlTextureFormatBgra = RT64::RenderFormat::B8G8R8A8_UNORM; static constexpr RT64::RenderFormat SwapChainFormat = RT64::RenderFormat::B8G8R8A8_UNORM; static constexpr uint32_t RmlTextureFormatBytesPerPixel = RenderFormatSize(RmlTextureFormat); static_assert(RenderFormatSize(RmlTextureFormatBgra) == RmlTextureFormatBytesPerPixel); RT64::RenderInterface* interface_; RT64::RenderDevice* device_; int scissor_x_ = 0; int scissor_y_ = 0; int scissor_width_ = 0; int scissor_height_ = 0; int window_width_ = 0; int window_height_ = 0; RT64::RenderMultisampling multisampling_ = RT64::RenderMultisampling(); Rml::Matrix4f projection_mtx_ = Rml::Matrix4f::Identity(); Rml::Matrix4f transform_ = Rml::Matrix4f::Identity(); Rml::Matrix4f mvp_ = Rml::Matrix4f::Identity(); std::unordered_map textures_{}; Rml::TextureHandle texture_count_ = 1; // Start at 1 to reserve texture 0 as the 1x1 pixel white texture DynamicBuffer upload_buffer_; DynamicBuffer vertex_buffer_; DynamicBuffer index_buffer_; std::unique_ptr nearestSampler_{}; std::unique_ptr linearSampler_{}; std::unique_ptr vertex_shader_{}; std::unique_ptr pixel_shader_{}; std::unique_ptr sampler_set_{}; std::unique_ptr texture_set_builder_{}; std::unique_ptr layout_{}; std::unique_ptr pipeline_{}; std::unique_ptr pipeline_ms_{}; std::unique_ptr screen_texture_ms_{}; std::unique_ptr screen_texture_{}; std::unique_ptr screen_framebuffer_{}; std::unique_ptr screen_descriptor_set_{}; std::unique_ptr screen_vertex_buffer_{}; uint64_t screen_vertex_buffer_size_ = 0; uint32_t gTexture_descriptor_index; RT64::RenderInputSlot vertex_slot_{ 0, sizeof(Rml::Vertex) }; RT64::RenderCommandList* list_ = nullptr; bool scissor_enabled_ = false; std::vector> stale_buffers_{}; public: RmlRenderInterface_RT64_impl(RT64::RenderInterface* interface, RT64::RenderDevice* device) { interface_ = interface; device_ = device; // Enable 4X MSAA if supported by the device. const RT64::RenderSampleCounts desired_sample_count = RT64::RenderSampleCount::COUNT_8; if (device_->getSampleCountsSupported(SwapChainFormat) & desired_sample_count) { multisampling_.sampleCount = desired_sample_count; } vertex_buffer_.flags_ = RT64::RenderBufferFlag::VERTEX; index_buffer_.flags_ = RT64::RenderBufferFlag::INDEX; // Create the texture upload buffer, vertex buffer and index buffer resize_dynamic_buffer(upload_buffer_, initial_upload_buffer_size, false); resize_dynamic_buffer(vertex_buffer_, initial_vertex_buffer_size, false); resize_dynamic_buffer(index_buffer_, initial_index_buffer_size, false); // Describe the vertex format std::vector vertex_elements{}; vertex_elements.emplace_back(RT64::RenderInputElement{ "POSITION", 0, 0, RT64::RenderFormat::R32G32_FLOAT, 0, offsetof(Rml::Vertex, position) }); vertex_elements.emplace_back(RT64::RenderInputElement{ "COLOR", 0, 1, RT64::RenderFormat::R8G8B8A8_UNORM, 0, offsetof(Rml::Vertex, colour) }); vertex_elements.emplace_back(RT64::RenderInputElement{ "TEXCOORD", 0, 2, RT64::RenderFormat::R32G32_FLOAT, 0, offsetof(Rml::Vertex, tex_coord) }); // Create a nearest sampler and a linear sampler RT64::RenderSamplerDesc samplerDesc; samplerDesc.minFilter = RT64::RenderFilter::NEAREST; samplerDesc.magFilter = RT64::RenderFilter::NEAREST; samplerDesc.addressU = RT64::RenderTextureAddressMode::CLAMP; samplerDesc.addressV = RT64::RenderTextureAddressMode::CLAMP; samplerDesc.addressW = RT64::RenderTextureAddressMode::CLAMP; nearestSampler_ = device_->createSampler(samplerDesc); samplerDesc.minFilter = RT64::RenderFilter::LINEAR; samplerDesc.magFilter = RT64::RenderFilter::LINEAR; linearSampler_ = device_->createSampler(samplerDesc); // Create the shaders RT64::RenderShaderFormat shaderFormat = interface_->getCapabilities().shaderFormat; vertex_shader_ = device_->createShader(GET_SHADER_BLOB(InterfaceVS, shaderFormat), GET_SHADER_SIZE(InterfaceVS, shaderFormat), "VSMain", shaderFormat); pixel_shader_ = device_->createShader(GET_SHADER_BLOB(InterfacePS, shaderFormat), GET_SHADER_SIZE(InterfacePS, shaderFormat), "PSMain", shaderFormat); // Create the descriptor set that contains the sampler RT64::RenderDescriptorSetBuilder sampler_set_builder{}; sampler_set_builder.begin(); sampler_set_builder.addImmutableSampler(1, linearSampler_.get()); sampler_set_builder.addConstantBuffer(3, 1); // Workaround D3D12 crash due to an empty RT64 descriptor set sampler_set_builder.end(); sampler_set_ = sampler_set_builder.create(device_); // Create a builder for the descriptor sets that will contain textures texture_set_builder_ = std::make_unique(); texture_set_builder_->begin(); gTexture_descriptor_index = texture_set_builder_->addTexture(2); texture_set_builder_->end(); // Create the pipeline layout RT64::RenderPipelineLayoutBuilder layout_builder{}; layout_builder.begin(false, true); layout_builder.addPushConstant(0, 0, sizeof(RmlPushConstants), RT64::RenderShaderStageFlag::VERTEX); // Add the descriptor set for descriptors changed once per frame. layout_builder.addDescriptorSet(sampler_set_builder); // Add the descriptor set for descriptors changed once per draw. layout_builder.addDescriptorSet(*texture_set_builder_); layout_builder.end(); layout_ = layout_builder.create(device_); // Create the pipeline description RT64::RenderGraphicsPipelineDesc pipeline_desc{}; pipeline_desc.renderTargetBlend[0] = RT64::RenderBlendDesc::AlphaBlend(); pipeline_desc.renderTargetFormat[0] = SwapChainFormat; // TODO: Use whatever format the swap chain was created with. pipeline_desc.renderTargetCount = 1; pipeline_desc.cullMode = RT64::RenderCullMode::NONE; pipeline_desc.inputSlots = &vertex_slot_; pipeline_desc.inputSlotsCount = 1; pipeline_desc.inputElements = vertex_elements.data(); pipeline_desc.inputElementsCount = uint32_t(vertex_elements.size()); pipeline_desc.pipelineLayout = layout_.get(); pipeline_desc.primitiveTopology = RT64::RenderPrimitiveTopology::TRIANGLE_LIST; pipeline_desc.vertexShader = vertex_shader_.get(); pipeline_desc.pixelShader = pixel_shader_.get(); pipeline_ = device_->createGraphicsPipeline(pipeline_desc); if (multisampling_.sampleCount > 1) { pipeline_desc.multisampling = multisampling_; pipeline_ms_ = device_->createGraphicsPipeline(pipeline_desc); // Create the descriptor set for the screen drawer. RT64::RenderDescriptorRange screen_descriptor_range(RT64::RenderDescriptorRangeType::TEXTURE, 2, 1); screen_descriptor_set_ = device_->createDescriptorSet(RT64::RenderDescriptorSetDesc(&screen_descriptor_range, 1)); // Create vertex buffer for the screen drawer (full-screen triangle). screen_vertex_buffer_size_ = sizeof(Rml::Vertex) * 3; screen_vertex_buffer_ = device_->createBuffer(RT64::RenderBufferDesc::VertexBuffer(screen_vertex_buffer_size_, RT64::RenderHeapType::UPLOAD)); Rml::Vertex *vertices = (Rml::Vertex *)(screen_vertex_buffer_->map()); const Rml::ColourbPremultiplied white(255, 255, 255, 255); vertices[0] = Rml::Vertex{ Rml::Vector2f(-1.0f, 1.0f), white, Rml::Vector2f(0.0f, 0.0f) }; vertices[1] = Rml::Vertex{ Rml::Vector2f(-1.0f, -3.0f), white, Rml::Vector2f(0.0f, 2.0f) }; vertices[2] = Rml::Vertex{ Rml::Vector2f(3.0f, 1.0f), white, Rml::Vector2f(2.0f, 0.0f) }; screen_vertex_buffer_->unmap(); } } void reset_dynamic_buffer(DynamicBuffer &dynamic_buffer) { assert(dynamic_buffer.mapped_data_ == nullptr); dynamic_buffer.bytes_used_ = 0; dynamic_buffer.mapped_data_ = reinterpret_cast(dynamic_buffer.buffer_->map()); } void end_dynamic_buffer(DynamicBuffer &dynamic_buffer) { assert(dynamic_buffer.mapped_data_ != nullptr); dynamic_buffer.buffer_->unmap(); dynamic_buffer.mapped_data_ = nullptr; } void resize_dynamic_buffer(DynamicBuffer &dynamic_buffer, uint32_t new_size, bool map = true) { // Unmap the buffer if it's mapped if (dynamic_buffer.mapped_data_ != nullptr) { dynamic_buffer.buffer_->unmap(); } // If there's already a buffer, move it into the stale buffers so it persists until the start of next frame. if (dynamic_buffer.buffer_ != nullptr) { stale_buffers_.emplace_back(std::move(dynamic_buffer.buffer_)); } // Create the new buffer, update the size and map it. dynamic_buffer.buffer_ = device_->createBuffer(RT64::RenderBufferDesc::UploadBuffer(new_size, dynamic_buffer.flags_)); dynamic_buffer.size_ = new_size; dynamic_buffer.bytes_used_ = 0; if (map) { dynamic_buffer.mapped_data_ = reinterpret_cast(dynamic_buffer.buffer_->map()); } } uint32_t allocate_dynamic_data(DynamicBuffer &dynamic_buffer, uint32_t num_bytes) { // Check if there's enough remaining room in the buffer to allocate the requested bytes. uint32_t total_bytes = num_bytes + dynamic_buffer.bytes_used_; if (total_bytes > dynamic_buffer.size_) { // There isn't, so mark the current buffer as stale and allocate a new one with 50% more space than the required amount. resize_dynamic_buffer(dynamic_buffer, total_bytes + total_bytes / 2); } // Record the current end of the buffer to return. uint32_t offset = dynamic_buffer.bytes_used_; // Bump the buffer's end forward by the number of bytes allocated. dynamic_buffer.bytes_used_ += num_bytes; return offset; } uint32_t allocate_dynamic_data_aligned(DynamicBuffer &dynamic_buffer, uint32_t num_bytes, uint32_t alignment) { // Check if there's enough remaining room in the buffer to allocate the requested bytes. uint32_t total_bytes = num_bytes + dynamic_buffer.bytes_used_; // Determine the amount of padding needed to meet the target alignment. uint32_t padding_bytes = ((dynamic_buffer.bytes_used_ + alignment - 1) / alignment) * alignment - dynamic_buffer.bytes_used_; // If there isn't enough room to allocate the required bytes plus the padding then resize the buffer and allocate from the start of the new one. if (total_bytes + padding_bytes > dynamic_buffer.size_) { resize_dynamic_buffer(dynamic_buffer, total_bytes + total_bytes / 2); dynamic_buffer.bytes_used_ += num_bytes; return 0; } // Otherwise allocate the padding and required bytes and offset the allocated position by the padding size. return allocate_dynamic_data(dynamic_buffer, padding_bytes + num_bytes) + padding_bytes; } void RenderGeometry(Rml::Vertex* vertices, int num_vertices, int* indices, int num_indices, Rml::TextureHandle texture, const Rml::Vector2f& translation) override { if (!textures_.contains(texture)) { if (texture == 0) { // Create a 1x1 pixel white texture as the first handle Rml::byte white_pixel[] = { 255, 255, 255, 255 }; create_texture(0, white_pixel, Rml::Vector2i{ 1,1 }); } else { assert(false && "Rendered without texture!"); } } // Copy the vertex and index data into the mapped buffers. uint32_t vert_size_bytes = num_vertices * sizeof(*vertices); uint32_t index_size_bytes = num_indices * sizeof(*indices); uint32_t vertex_buffer_offset = allocate_dynamic_data(vertex_buffer_, vert_size_bytes); uint32_t index_buffer_offset = allocate_dynamic_data(index_buffer_, index_size_bytes); memcpy(vertex_buffer_.mapped_data_ + vertex_buffer_offset, vertices, vert_size_bytes); memcpy(index_buffer_.mapped_data_ + index_buffer_offset, indices, index_size_bytes); list_->setViewports(RT64::RenderViewport{ 0, 0, float(window_width_), float(window_height_) }); if (scissor_enabled_) { list_->setScissors(RT64::RenderRect{ scissor_x_, scissor_y_, (scissor_width_ + scissor_x_), (scissor_height_ + scissor_y_) }); } else { list_->setScissors(RT64::RenderRect{ 0, 0, window_width_, window_height_ }); } RT64::RenderIndexBufferView index_view{index_buffer_.buffer_->at(index_buffer_offset), index_size_bytes, RT64::RenderFormat::R32_UINT}; list_->setIndexBuffer(&index_view); RT64::RenderVertexBufferView vertex_view{vertex_buffer_.buffer_->at(vertex_buffer_offset), vert_size_bytes}; list_->setVertexBuffers(0, &vertex_view, 1, &vertex_slot_); list_->setGraphicsDescriptorSet(textures_.at(texture).set.get(), 1); RmlPushConstants constants{ .transform = mvp_, .translation = translation }; list_->setGraphicsPushConstants(0, &constants); list_->drawIndexedInstanced(num_indices, 1, 0, 0, 0); } void EnableScissorRegion(bool enable) override { scissor_enabled_ = enable; } void SetScissorRegion(int x, int y, int width, int height) override { scissor_x_ = x; scissor_y_ = y; scissor_width_ = width; scissor_height_ = height; } bool LoadTexture(Rml::TextureHandle& texture_handle, Rml::Vector2i& texture_dimensions, const Rml::String& source) override { std::filesystem::path image_path{ source.c_str() }; if (image_path.extension() == ".tga") { std::vector file_data = read_file(image_path); if (file_data.empty()) { printf(" File not found or empty\n"); return false; } // Make sure ID length is zero if (file_data[0] != 0) { printf(" Nonzero ID length not supported\n"); return false; } // Make sure no color map is used if (file_data[1] != 0) { printf(" Color maps not supported\n"); return false; } // Make sure the image is uncompressed if (file_data[2] != 2) { printf(" Only uncompressed tga files supported\n"); return false; } uint16_t origin_x = from_bytes_le(file_data.data() + 8); uint16_t origin_y = from_bytes_le(file_data.data() + 10); uint16_t size_x = from_bytes_le(file_data.data() + 12); uint16_t size_y = from_bytes_le(file_data.data() + 14); // Nonzero origin not supported if (origin_x != 0 || origin_y != 0) { printf(" Nonzero origin not supported\n"); return false; } uint8_t pixel_depth = file_data[16]; if (pixel_depth != 32) { printf(" Only 32bpp images supported\n"); return false; } uint8_t image_descriptor = file_data[17]; if ((image_descriptor & 0b1111) != 8) { printf(" Only 8bpp alpha supported\n"); } if (image_descriptor & 0b110000) { printf(" Only bottom-to-top, left-to-right pixel order supported\n"); } texture_dimensions.x = size_x; texture_dimensions.y = size_y; texture_handle = texture_count_++; create_texture(texture_handle, reinterpret_cast(file_data.data() + 18), texture_dimensions, true, true); return true; } return false; } bool GenerateTexture(Rml::TextureHandle& texture_handle, const Rml::byte* source, const Rml::Vector2i& source_dimensions) override { if (source_dimensions.x == 0 || source_dimensions.y == 0) { texture_handle = 0; return true; } texture_handle = texture_count_++; return create_texture(texture_handle, source, source_dimensions); } bool create_texture(Rml::TextureHandle texture_handle, const Rml::byte* source, const Rml::Vector2i& source_dimensions, bool flip_y = false, bool bgra = false) { std::unique_ptr texture = device_->createTexture(RT64::RenderTextureDesc::Texture2D(source_dimensions.x, source_dimensions.y, 1, bgra ? RmlTextureFormatBgra : RmlTextureFormat)); if (texture != nullptr) { uint32_t image_size_bytes = source_dimensions.x * source_dimensions.y * RmlTextureFormatBytesPerPixel; // Calculate the texture padding for alignment purposes. uint32_t row_pitch = source_dimensions.x * RmlTextureFormatBytesPerPixel; uint32_t row_byte_width, row_byte_padding; CalculateTextureRowWidthPadding(row_pitch, row_byte_width, row_byte_padding); uint32_t row_width = row_byte_width / RmlTextureFormatBytesPerPixel; // Calculate the real number of bytes to upload including padding. uint32_t uploaded_size_bytes = row_byte_width * source_dimensions.y; // Allocate room in the upload buffer for the uploaded data. uint32_t upload_buffer_offset = allocate_dynamic_data_aligned(upload_buffer_, uploaded_size_bytes, 512); // Copy the source data into the upload buffer. uint8_t* dst_data = upload_buffer_.mapped_data_ + upload_buffer_offset; if (row_byte_padding == 0) { // Copy row-by-row if the image is flipped. if (flip_y) { for (int row = 0; row < source_dimensions.y; row++) { memcpy(dst_data + row_byte_width * (source_dimensions.y - row - 1), source + row_byte_width * row, row_byte_width); } } // Directly copy if no padding is needed and the image isn't flipped. else { memcpy(dst_data, source, image_size_bytes); } } // Otherwise pad each row as necessary. else { const Rml::byte *src_data = flip_y ? source + row_pitch * (source_dimensions.y - 1) : source; uint32_t src_stride = flip_y ? -row_pitch : row_pitch; for (int row = 0; row < source_dimensions.y; row++) { memcpy(dst_data, src_data, row_pitch); src_data += src_stride; dst_data += row_byte_width; } } // Prepare the texture to be a destination for copying. list_->barriers(RT64::RenderBarrierStage::COPY, RT64::RenderTextureBarrier(texture.get(), RT64::RenderTextureLayout::COPY_DEST)); // Copy the upload buffer into the texture. list_->copyTextureRegion( RT64::RenderTextureCopyLocation::Subresource(texture.get()), RT64::RenderTextureCopyLocation::PlacedFootprint(upload_buffer_.buffer_.get(), RmlTextureFormat, source_dimensions.x, source_dimensions.y, 1, row_width, upload_buffer_offset)); // Prepare the texture for being read from a pixel shader. list_->barriers(RT64::RenderBarrierStage::GRAPHICS, RT64::RenderTextureBarrier(texture.get(), RT64::RenderTextureLayout::SHADER_READ)); // Create a descriptor set with this texture in it. std::unique_ptr set = texture_set_builder_->create(device_); set->setTexture(gTexture_descriptor_index, texture.get(), RT64::RenderTextureLayout::SHADER_READ); textures_.emplace(texture_handle, TextureHandle{ std::move(texture), std::move(set) }); return true; } return false; } void ReleaseTexture(Rml::TextureHandle texture) override { textures_.erase(texture); } void SetTransform(const Rml::Matrix4f* transform) override { transform_ = transform ? *transform : Rml::Matrix4f::Identity(); recalculate_mvp(); } void recalculate_mvp() { mvp_ = projection_mtx_ * transform_; } void start(RT64::RenderCommandList* list, int image_width, int image_height) { list_ = list; if (multisampling_.sampleCount > 1) { if (window_width_ != image_width || window_height_ != image_height) { screen_framebuffer_.reset(); screen_texture_ = device_->createTexture(RT64::RenderTextureDesc::ColorTarget(image_width, image_height, SwapChainFormat)); screen_texture_ms_ = device_->createTexture(RT64::RenderTextureDesc::ColorTarget(image_width, image_height, SwapChainFormat, multisampling_)); const RT64::RenderTexture *color_attachment = screen_texture_ms_.get(); screen_framebuffer_ = device_->createFramebuffer(RT64::RenderFramebufferDesc(&color_attachment, 1)); screen_descriptor_set_->setTexture(0, screen_texture_.get(), RT64::RenderTextureLayout::SHADER_READ); } list_->setPipeline(pipeline_ms_.get()); } else { list_->setPipeline(pipeline_.get()); } list_->setGraphicsPipelineLayout(layout_.get()); // Bind the set for descriptors that don't change across draws list_->setGraphicsDescriptorSet(sampler_set_.get(), 0); window_width_ = image_width; window_height_ = image_height; projection_mtx_ = Rml::Matrix4f::ProjectOrtho(0.0f, float(image_width), float(image_height), 0.0f, -10000, 10000); recalculate_mvp(); // The following code assumes command lists aren't double buffered. // Clear out any stale buffers from the last command list. stale_buffers_.clear(); // Reset buffers. reset_dynamic_buffer(upload_buffer_); reset_dynamic_buffer(vertex_buffer_); reset_dynamic_buffer(index_buffer_); // Set an internal texture as the render target if MSAA is enabled. if (multisampling_.sampleCount > 1) { list->barriers(RT64::RenderBarrierStage::GRAPHICS, RT64::RenderTextureBarrier(screen_texture_ms_.get(), RT64::RenderTextureLayout::COLOR_WRITE)); list->setFramebuffer(screen_framebuffer_.get()); list->clearColor(0, RT64::RenderColor(0.0f, 0.0f, 0.0f, 0.0f)); } } void end(RT64::RenderCommandList* list, RT64::RenderFramebuffer* framebuffer) { // Draw the texture were rendered the UI in to the swap chain framebuffer if MSAA is enabled. if (multisampling_.sampleCount > 1) { RT64::RenderTextureBarrier before_resolve_barriers[] = { RT64::RenderTextureBarrier(screen_texture_ms_.get(), RT64::RenderTextureLayout::RESOLVE_SOURCE), RT64::RenderTextureBarrier(screen_texture_.get(), RT64::RenderTextureLayout::RESOLVE_DEST) }; list->barriers(RT64::RenderBarrierStage::COPY, before_resolve_barriers, uint32_t(std::size(before_resolve_barriers))); list->resolveTexture(screen_texture_.get(), screen_texture_ms_.get()); list->barriers(RT64::RenderBarrierStage::GRAPHICS, RT64::RenderTextureBarrier(screen_texture_.get(), RT64::RenderTextureLayout::SHADER_READ)); list->setFramebuffer(framebuffer); list->setPipeline(pipeline_.get()); list->setGraphicsPipelineLayout(layout_.get()); list->setGraphicsDescriptorSet(sampler_set_.get(), 0); list->setGraphicsDescriptorSet(screen_descriptor_set_.get(), 1); RT64::RenderVertexBufferView vertex_view(screen_vertex_buffer_.get(), screen_vertex_buffer_size_); list->setVertexBuffers(0, &vertex_view, 1, &vertex_slot_); RmlPushConstants constants{ .transform = Rml::Matrix4f::Identity(), .translation = Rml::Vector2f(0.0f, 0.0f) }; list_->setGraphicsPushConstants(0, &constants); list->drawInstanced(3, 1, 0, 0); } end_dynamic_buffer(upload_buffer_); end_dynamic_buffer(vertex_buffer_); end_dynamic_buffer(index_buffer_); list_ = nullptr; } }; } // namespace recompui recompui::RmlRenderInterface_RT64::RmlRenderInterface_RT64() = default; recompui::RmlRenderInterface_RT64::~RmlRenderInterface_RT64() = default; void recompui::RmlRenderInterface_RT64::reset() { impl.reset(); } void recompui::RmlRenderInterface_RT64::init(RT64::RenderInterface* interface, RT64::RenderDevice* device) { impl = std::make_unique(interface, device); } Rml::RenderInterface* recompui::RmlRenderInterface_RT64::get_rml_interface() { if (impl) { return impl->GetAdaptedInterface(); } return nullptr; } void recompui::RmlRenderInterface_RT64::start(RT64::RenderCommandList* list, int image_width, int image_height) { assert(static_cast(impl)); impl->start(list, image_width, image_height); } void recompui::RmlRenderInterface_RT64::end(RT64::RenderCommandList* list, RT64::RenderFramebuffer* framebuffer) { assert(static_cast(impl)); impl->end(list, framebuffer); }