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mirror of https://github.com/Zelda64Recomp/Zelda64Recomp synced 2026-05-23 06:54:33 -04:00
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02adf1b5f27bcffc581aa5f1d6c475e2cabade75
Zelda64Recomp/include
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History
thecozies 02adf1b5f2 rename/reorder inputs
2024-03-03 14:06:34 -06:00
..
disable_warnings.h
Initial commit that can build a static library from recompiled functions
2023-02-19 03:28:39 -05:00
promptfont.h
dpad visual + kb/cont toggle + general style updates
2024-02-24 21:57:51 -05:00
recomp_config.h
Save controls and graphics configs to files after editing and load them on startup
2024-01-21 19:21:58 -05:00
recomp_debug.h
Implemented warp debug menu feature
2024-03-01 18:42:05 -05:00
recomp_helpers.h
Added some more patch functionality, added recomp namespace
2023-11-24 17:10:21 -05:00
recomp_input.h
rename/reorder inputs
2024-03-03 14:06:34 -06:00
recomp_ui.h
Added mechanism for getting aspect ratio from recompiled code, fixed wipe3 transition in widescreen
2024-02-17 22:12:23 -05:00
recomp.h
More WIP linux work, upgraded libultra to include changes from BT recomp
2023-10-23 15:32:30 -04:00
rsp_vu_impl.h
Added function patching, began reorganizing UI code, added native file dialog library
2023-11-11 17:42:07 -05:00
rsp_vu.h
Initial compile on linux
2023-10-23 15:03:16 -04:00
rsp.h
More WIP linux work, upgraded libultra to include changes from BT recomp
2023-10-23 15:32:30 -04:00
rt64_layer.h
Improved motion blur at higher framerates, reorganized some patch code
2024-03-03 02:36:14 -05:00
sections.h
Added recomp runtime library and portultra, MM initial boot
2023-02-19 22:27:35 -05:00
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