mirror of
https://github.com/Zelda64Recomp/Zelda64Recomp
synced 2026-08-27 17:07:00 -04:00
73 lines
1.7 KiB
C++
73 lines
1.7 KiB
C++
#ifndef __ZELDA_CONFIG_H__
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#define __ZELDA_CONFIG_H__
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#include <filesystem>
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#include <string>
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namespace zelda64 {
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inline const std::u8string program_id = u8"Zelda64Recompiled";
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inline const std::string program_name = "Zelda 64: Recompiled";
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namespace configkeys {
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namespace general {
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inline const std::string debug_mode = "debug_mode";
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inline const std::string targeting_mode = "targeting_mode";
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inline const std::string autosave_mode = "autosave_mode";
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inline const std::string camera_invert_mode = "camera_invert_mode";
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inline const std::string analog_cam_mode = "analog_cam_mode";
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inline const std::string analog_camera_invert_mode = "analog_camera_invert_mode";
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}
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namespace sound {
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inline const std::string bgm_volume = "bgm_volume";
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inline const std::string low_health_beeps = "low_health_beeps";
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}
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namespace graphics {
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}
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}
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// TODO: Move loading configs to the runtime once we have a way to allow per-project customization.
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void init_config();
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bool get_debug_mode_enabled();
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enum class AutosaveMode {
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Off,
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On,
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};
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AutosaveMode get_autosave_mode();
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enum class TargetingMode {
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Switch,
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Hold
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};
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TargetingMode get_targeting_mode();
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enum class CameraInvertMode {
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InvertNone,
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InvertX,
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InvertY,
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InvertBoth
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};
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CameraInvertMode get_camera_invert_mode();
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CameraInvertMode get_analog_camera_invert_mode();
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enum class AnalogCamMode {
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Off,
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On,
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};
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AnalogCamMode get_analog_cam_mode();
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enum class LowHealthBeepsMode {
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Off,
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On,
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};
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};
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#endif
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