mirror of
https://github.com/Zelda64Recomp/Zelda64Recomp
synced 2026-05-23 23:05:46 -04:00
248 lines
9.3 KiB
C++
248 lines
9.3 KiB
C++
#include "ui_mod_menu.h"
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#include "recomp_ui.h"
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#include "librecomp/mods.hpp"
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#include <string>
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// TODO:
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// - Set up navigation.
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// - Add hover and active state for mod entries.
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namespace recompui {
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ModEntry::ModEntry(Element *parent, const recomp::mods::ModDetails &details, uint32_t mod_index, ModMenu *mod_menu) : Element(parent, Events(EventType::Click, EventType::Hover, EventType::Focus)) {
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assert(mod_menu != nullptr);
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this->mod_index = mod_index;
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this->mod_menu = mod_menu;
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set_display(Display::Flex);
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set_flex_direction(FlexDirection::Row);
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set_width(100.0f, Unit::Percent);
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set_height_auto();
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set_padding_top(4.0f);
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set_padding_right(8.0f);
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set_padding_bottom(4.0f);
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set_padding_left(8.0f);
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set_border_width(1.1f);
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set_border_color(Color{ 242, 242, 242, 204 });
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set_background_color(Color{ 242, 242, 242, 12 });
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set_cursor(Cursor::Pointer);
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ContextId context = get_current_context();
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{
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thumbnail_image = context.create_element<Image>(this);
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thumbnail_image->set_width(100.0f);
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thumbnail_image->set_height(100.0f);
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thumbnail_image->set_min_width(100.0f);
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thumbnail_image->set_min_height(100.0f);
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thumbnail_image->set_background_color(Color{ 190, 184, 219, 25 });
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body_container = context.create_element<Container>(FlexDirection::Column, JustifyContent::FlexStart, this);
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body_container->set_width_auto();
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body_container->set_height(100.0f);
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body_container->set_margin_left(16.0f);
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body_container->set_overflow(Overflow::Hidden);
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{
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name_label = context.create_element<Label>(details.mod_id, LabelStyle::Normal, body_container);
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description_label = context.create_element<Label>("Short description of mod here.", LabelStyle::Small, body_container);
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} // body_container
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} // this
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}
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ModEntry::~ModEntry() {
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}
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void ModEntry::process_event(const Event& e) {
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switch (e.type) {
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case EventType::Click:
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mod_menu->set_active_mod(mod_index);
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break;
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case EventType::Hover:
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break;
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case EventType::Focus:
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break;
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default:
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break;
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}
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}
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void ModMenu::set_active_mod(int32_t mod_index) {
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active_mod_index = mod_index;
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if (active_mod_index >= 0) {
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bool mod_enabled = recomp::mods::is_mod_enabled(mod_details[mod_index].mod_id);
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bool auto_enabled = recomp::mods::is_mod_auto_enabled(mod_details[mod_index].mod_id);
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bool toggle_enabled = !auto_enabled && (mod_details[mod_index].runtime_toggleable || !ultramodern::is_game_started());
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mod_details_panel->set_mod_details(mod_details[mod_index], mod_enabled, toggle_enabled);
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}
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}
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void ModMenu::refresh_mods() {
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recomp::mods::scan_mods();
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mod_details = recomp::mods::get_mod_details(game_mod_id);
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create_mod_list();
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}
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void ModMenu::mod_toggled(bool enabled) {
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if (active_mod_index >= 0) {
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recomp::mods::enable_mod(mod_details[active_mod_index].mod_id, enabled);
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}
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}
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// TODO remove this once this is migrated to the new system.
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ContextId sub_menu_context;
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ContextId get_config_sub_menu_context_id() {
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return sub_menu_context;
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}
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void ModMenu::mod_configure_requested() {
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if (active_mod_index >= 0) {
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// Record the context that was open when this function was called and close it.
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ContextId prev_context = recompui::get_current_context();
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prev_context.close();
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// Open the sub menu context and set up the element.
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sub_menu_context.open();
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config_sub_menu->clear_options();
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const recomp::mods::ConfigSchema &config_schema = recomp::mods::get_mod_config_schema(mod_details[active_mod_index].mod_id);
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for (const recomp::mods::ConfigOption &option : config_schema.options) {
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switch (option.type) {
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case recomp::mods::ConfigOptionType::Enum: {
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const recomp::mods::ConfigOptionEnum &option_enum = std::get<recomp::mods::ConfigOptionEnum>(option.variant);
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config_sub_menu->add_radio_option(option.name, option.description, option_enum.options);
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break;
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}
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case recomp::mods::ConfigOptionType::Number: {
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const recomp::mods::ConfigOptionNumber &option_number = std::get<recomp::mods::ConfigOptionNumber>(option.variant);
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config_sub_menu->add_slider_option(option.name, option.description, option_number.min, option_number.max, option_number.step, option_number.percent);
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break;
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}
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case recomp::mods::ConfigOptionType::String: {
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config_sub_menu->add_text_option(option.name, option.description);
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break;
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}
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default:
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assert(false && "Unknown config option type.");
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break;
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}
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}
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config_sub_menu->enter(mod_details[active_mod_index].mod_id);
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sub_menu_context.close();
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// Reopen the context that was open when this function was called.
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prev_context.open();
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// Hide the config menu and show the sub menu.
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recompui::hide_context(recompui::get_config_context_id());
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recompui::show_context(sub_menu_context, "");
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}
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}
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void ModMenu::create_mod_list() {
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ContextId context = get_current_context();
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// Clear the contents of the list scroll.
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list_scroll_container->clear_children();
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mod_entries.clear();
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// Create the child elements for the list scroll.
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for (size_t mod_index = 0; mod_index < mod_details.size(); mod_index++) {
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mod_entries.emplace_back(context.create_element<ModEntry>(list_scroll_container, mod_details[mod_index], mod_index, this));
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}
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set_active_mod(0);
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}
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ModMenu::ModMenu(Element *parent) : Element(parent) {
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game_mod_id = "mm";
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ContextId context = get_current_context();
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set_display(Display::Flex);
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set_flex(1.0f, 1.0f, 100.0f);
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set_flex_direction(FlexDirection::Column);
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set_align_items(AlignItems::Center);
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set_justify_content(JustifyContent::FlexStart);
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set_width(100.0f, Unit::Percent);
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set_height(100.0f, Unit::Percent);
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{
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body_container = context.create_element<Container>(FlexDirection::Row, JustifyContent::FlexStart, this);
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body_container->set_flex(1.0f, 1.0f, 100.0f);
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body_container->set_width(100.0f, Unit::Percent);
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body_container->set_height(100.0f, Unit::Percent);
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{
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list_container = context.create_element<Container>(FlexDirection::Column, JustifyContent::Center, body_container);
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list_container->set_display(Display::Block);
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list_container->set_flex_basis(100.0f);
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list_container->set_align_items(AlignItems::Center);
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list_container->set_height(100.0f, Unit::Percent);
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list_container->set_background_color(Color{ 0, 0, 0, 89 });
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list_container->set_border_bottom_left_radius(16.0f);
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{
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list_scroll_container = context.create_element<ScrollContainer>(ScrollDirection::Vertical, list_container);
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} // list_container
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mod_details_panel = context.create_element<ModDetailsPanel>(body_container);
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mod_details_panel->set_mod_toggled_callback(std::bind(&ModMenu::mod_toggled, this, std::placeholders::_1));
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mod_details_panel->set_mod_configure_pressed_callback(std::bind(&ModMenu::mod_configure_requested, this));
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} // body_container
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footer_container = context.create_element<Container>(FlexDirection::Row, JustifyContent::SpaceBetween, this);
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footer_container->set_width(100.0f, recompui::Unit::Percent);
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footer_container->set_align_items(recompui::AlignItems::Center);
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footer_container->set_background_color(Color{ 0, 0, 0, 89 });
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footer_container->set_border_top_width(1.1f);
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footer_container->set_border_top_color(Color{ 255, 255, 255, 25 });
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footer_container->set_padding(20.0f);
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footer_container->set_border_bottom_left_radius(16.0f);
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footer_container->set_border_bottom_right_radius(16.0f);
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{
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refresh_button = context.create_element<Button>("Refresh", recompui::ButtonStyle::Primary, footer_container);
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refresh_button->add_pressed_callback(std::bind(&ModMenu::refresh_mods, this));
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} // footer_container
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} // this
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refresh_mods();
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context.close();
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sub_menu_context = recompui::create_context("assets/config_sub_menu.rml");
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sub_menu_context.open();
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Rml::ElementDocument* sub_menu_doc = sub_menu_context.get_document();
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Rml::Element* config_sub_menu_generic = sub_menu_doc->GetElementById("config_sub_menu");
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ElementConfigSubMenu* config_sub_menu_element = rmlui_dynamic_cast<ElementConfigSubMenu*>(config_sub_menu_generic);
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config_sub_menu = config_sub_menu_element->get_config_sub_menu_element();
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sub_menu_context.close();
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context.open();
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}
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ModMenu::~ModMenu() {
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}
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// Placeholder class until the rest of the UI refactor is finished.
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ElementModMenu::ElementModMenu(const Rml::String &tag) : Rml::Element(tag) {
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SetProperty("width", "100%");
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SetProperty("height", "100%");
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recompui::Element this_compat(this);
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recompui::ContextId context = get_current_context();
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mod_menu = context.create_element<ModMenu>(&this_compat);
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}
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ElementModMenu::~ElementModMenu() {
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}
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} // namespace recompui
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