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mirror of https://github.com/Zelda64Recomp/Zelda64Recomp synced 2026-05-23 06:54:33 -04:00
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Zelda64Recomp/lib
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Wiseguy 83ecc68d18 Improve build times by using the recompiler to output multiple functions per file (#465)
* Update RT64 for many things, most notably re-spirv

* Improve build times by using the recompiler to output multiple functions per file
2024-08-16 09:50:01 -04:00
..
concurrentqueue
Made RT64 into a submodule, redid UI patching using new extended gbi alignment commands
2023-12-03 13:14:54 -05:00
freetype-windows-binaries @ d6fb49d11a
Add freetype binary git submodule to replace vcpkg
2023-12-18 19:10:15 -05:00
GamepadMotionHelpers
Initial implementation of gyro aim with GamepadMotionHelpers for sensor fusion
2024-01-22 23:08:59 -05:00
lunasvg @ 610b8bf514
Updated rmlui to master
2024-04-20 15:36:34 -05:00
mm-decomp @ 5607eec18b
Added MM decomp as submodule and added workaround file to avoid needing to build it
2023-12-18 19:26:47 -05:00
N64ModernRuntime @ 0a53855333
Improve build times by using the recompiler to output multiple functions per file (#465)
2024-08-16 09:50:01 -04:00
RmlUi @ a893ea6386
Updated rmlui to master
2024-04-20 15:36:34 -05:00
rt64 @ 88c618c1f8
Update RT64 for many things, most notably re-spirv (#463)
2024-08-10 19:31:37 -04:00
sse2neon @ 42c704755d
Fix arm64 building and X11 conflicts (#214)
2024-05-22 02:39:34 +02:00
FindFreetype.cmake
Add freetype binary git submodule to replace vcpkg
2023-12-18 19:10:15 -05:00
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