Files
Zelda64Recomp/src/ui/elements/ui_text_input.cpp
T
2025-03-14 17:35:29 -04:00

45 lines
1.1 KiB
C++

#include "ui_text_input.h"
#include <cassert>
namespace recompui {
void TextInput::process_event(const Event &e) {
switch (e.type) {
case EventType::Text: {
const EventText &event = std::get<EventText>(e.variant);
text = event.text;
for (const auto &function : text_changed_callbacks) {
function(text);
}
break;
}
default:
break;
}
}
TextInput::TextInput(Element *parent) : Element(parent, Events(EventType::Text), "input") {
set_min_width(60.0f);
set_max_width(400.0f);
set_border_color(Color{ 242, 242, 242, 255 });
set_border_bottom_width(1.0f);
set_padding_bottom(6.0f);
}
void TextInput::set_text(std::string_view text) {
this->text = std::string(text);
set_attribute("value", this->text);
}
const std::string &TextInput::get_text() {
return text;
}
void TextInput::add_text_changed_callback(std::function<void(const std::string &)> callback) {
text_changed_callbacks.emplace_back(callback);
}
};