Files
Zelda64Recomp/src/ui/ui_elements.cpp
T
2025-03-14 17:20:34 -04:00

43 lines
1.3 KiB
C++

#include "ui_elements.h"
struct RecompCustomElement {
Rml::String tag;
std::unique_ptr<Rml::ElementInstancer> instancer;
};
#define CUSTOM_ELEMENT(s, e) { s, std::make_unique< Rml::ElementInstancerGeneric< e > >() }
static RecompCustomElement custom_elements[] = {
CUSTOM_ELEMENT("recomp-mod-menu", recompui::ElementModMenu),
CUSTOM_ELEMENT("recomp-config-sub-menu", recompui::ElementConfigSubMenu),
};
void recompui::register_custom_elements() {
for (auto& element_config : custom_elements) {
Rml::Factory::RegisterElementInstancer(element_config.tag, element_config.instancer.get());
}
}
Rml::ElementInstancer* recompui::get_custom_element_instancer(std::string tag) {
for (auto& element_config : custom_elements) {
if (tag == element_config.tag) {
return element_config.instancer.get();
}
}
return nullptr;
}
Rml::ElementPtr recompui::create_custom_element(Rml::Element* parent, std::string tag) {
auto instancer = recompui::get_custom_element_instancer(tag);
const Rml::XMLAttributes attributes = {};
if (Rml::ElementPtr element = instancer->InstanceElement(parent, tag, attributes))
{
element->SetInstancer(instancer);
element->SetAttributes(attributes);
return element;
}
return nullptr;
}