Files
Zelda64Recomp/src/ui/ui_rml_hacks.cpp
T
thecozies 7491eabde0 Cont/kb/mouse focus priorities and behaviors reworked (#15)
* ensure focus after cont/kb input + enable mouse on SDL_QUIT + force focus to prompt while open

* only force prompt focus if mouse is not active

* default kb input, mouse click switches to kb focused input
2024-05-02 01:51:09 -04:00

107 lines
3.4 KiB
C++

#include "recomp_ui.h"
#include "RmlUi/Core.h"
#include "ui_rml_hacks.hpp"
//! these are hidden methods not exposed by RmlUi
//! they may need to be updated eventually with RmlUi
RecompRml::CanFocus RecompRml::CanFocusElement(Rml::Element* element)
{
if (!element->IsVisible())
return RecompRml::CanFocus::NoAndNoChildren;
const Rml::ComputedValues& computed = element->GetComputedValues();
if (computed.focus() == Rml::Style::Focus::None)
return RecompRml::CanFocus::NoAndNoChildren;
if (computed.tab_index() == Rml::Style::TabIndex::Auto)
return RecompRml::CanFocus::Yes;
return RecompRml::CanFocus::No;
}
Rml::Element* SearchFocusSubtree(Rml::Element* element, bool forward)
{
auto can_focus = RecompRml::CanFocusElement(element);
if (can_focus == RecompRml::CanFocus::Yes)
return element;
else if (can_focus == RecompRml::CanFocus::NoAndNoChildren)
return nullptr;
for (int i = 0; i < element->GetNumChildren(); i++)
{
int child_index = i;
if (!forward)
child_index = element->GetNumChildren() - i - 1;
if (Rml::Element* result = SearchFocusSubtree(element->GetChild(child_index), forward))
return result;
}
return nullptr;
}
Rml::Element* RecompRml::FindNextTabElement(Rml::Element* current_element, bool forward)
{
// This algorithm is quite sneaky, I originally thought a depth first search would work, but it appears not. What is
// required is to cut the tree in half along the nodes from current_element up the root and then either traverse the
// tree in a clockwise or anticlock wise direction depending if you're searching forward or backward respectively.
// If we're searching forward, check the immediate children of this node first off.
if (forward)
{
for (int i = 0; i < current_element->GetNumChildren(); i++)
if (Rml::Element* result = SearchFocusSubtree(current_element->GetChild(i), forward))
return result;
}
// Now walk up the tree, testing either the bottom or top
// of the tree, depending on whether we're going forward
// or backward respectively.
bool search_enabled = false;
Rml::Element* document = current_element->GetOwnerDocument();
Rml::Element* child = current_element;
Rml::Element* parent = current_element->GetParentNode();
while (child != document)
{
const int num_children = parent->GetNumChildren();
for (int i = 0; i < num_children; i++)
{
// Calculate index into children
const int child_index = forward ? i : (num_children - i - 1);
Rml::Element* search_child = parent->GetChild(child_index);
// Do a search if its enabled
if (search_enabled)
if (Rml::Element* result = SearchFocusSubtree(search_child, forward))
return result;
// Enable searching when we reach the child.
if (search_child == child)
search_enabled = true;
}
// Advance up the tree
child = parent;
parent = parent->GetParentNode();
search_enabled = false;
}
// We could not find anything to focus along this direction.
// If we can focus the document, then focus that now.
if (current_element != document && RecompRml::CanFocusElement(document) == RecompRml::CanFocus::Yes)
return document;
// Otherwise, search the entire document tree. This way we will wrap around.
const int num_children = document->GetNumChildren();
for (int i = 0; i < num_children; i++)
{
const int child_index = forward ? i : (num_children - i - 1);
if (Rml::Element* result = SearchFocusSubtree(document->GetChild(child_index), forward))
return result;
}
return nullptr;
}